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<title>4eTopia: Recent Posts</title>
<link>http://at-will.omnivangelist.net/forums/</link>
<description>If it's 4th edition D&D, it's here.</description>
<language>en</language>
<pubDate>Wed, 10 Mar 2010 18:51:38 +0000</pubDate>

<item>
<title>QuickerMcWild on "Do You Reveal Minions?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=98#post-593</link>
<pubDate>Wed, 04 Nov 2009 16:53:03 +0000</pubDate>
<dc:creator>QuickerMcWild</dc:creator>
<guid isPermaLink="false">593@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I use the miniatures from Descent, and will generally use the colors to differentiate the beasties.  Red minis are usually the stronger guys, bosses, dudes in charge, so this trips the players up because they often assume white mini means minion.  I think they have the idea now, however, and will just be able to spot rank.
&#60;/p&#62;</description>
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<item>
<title>questinggm on "How Do You Do Ability Scores?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=21&amp;page=3#post-592</link>
<pubDate>Fri, 28 Aug 2009 10:57:32 +0000</pubDate>
<dc:creator>questinggm</dc:creator>
<guid isPermaLink="false">592@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Ever since my group started, we've all lazily decided that we should just use the default method presented in the character builder.&#60;/p&#62;
&#60;p&#62;I guess that's going to be the status quo for a while. Man, I really miss rolling dice for stats.
&#60;/p&#62;</description>
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<item>
<title>questinggm on "Do You Reveal Minions?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=98#post-591</link>
<pubDate>Fri, 28 Aug 2009 10:52:54 +0000</pubDate>
<dc:creator>questinggm</dc:creator>
<guid isPermaLink="false">591@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;After running a couple of sessions, I seem to have naturally adopted the 'don't tell but show' approach. &#60;/p&#62;
&#60;p&#62;I don't directly tell them that they are fighting against minions but from the visual cues that I use (a flat paper counter vs. miniatures and the description of what they are wearing/carrying) seem to give them a fair idea what they are up against. There was only one instance when the paper counters weren't actually minions and it did shake them a bit.&#60;/p&#62;
&#60;p&#62;I think it puts a little metagaming suspense in combat but we'll see if that brings more harm than fun for the game.
&#60;/p&#62;</description>
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<title>Wyatt on "Campaign Cultural Tidbits"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=99#post-590</link>
<pubDate>Wed, 12 Aug 2009 21:23:03 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">590@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I began a series of cultural tidbits in my campaign setting on my blog:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://is.gd/2eexJ&#34; rel=&#34;nofollow&#34;&#62;http://is.gd/2eexJ&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;My problem is that it's hard for me to come up with more of these on the fly. When I envision the world I see a lot of things, but I can't come up with them unless probed. So I was wondering if more people could ask me cultural questions that I can answer to try to jog my mind about stuff. Just hit me with topics or curiosities you might have. &#60;/p&#62;
&#60;p&#62;I'm shooting for having a list of 100 things like the ones up in that link that I can use for DMing (and share with other DMs of course).
&#60;/p&#62;</description>
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<title>Wyatt on "Do You Reveal Minions?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=98#post-589</link>
<pubDate>Sat, 08 Aug 2009 02:10:32 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">589@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I reveal them, because if the players know some metagame concerns to spend their resources wisely, such as whether or not their bonus from Implement Mastery Staff of Defense is enough to block an attack so they can't &#34;waste it&#34;, I don't deny them this one either. It sucks wasting daily a power on a bunch of cripples.&#60;/p&#62;
&#60;p&#62;But then again I don't use minions as a serious, pre-established threat right from the beginning of a fight, they're just dudes that show up halfway through the encounter to annoy everybody involved.
&#60;/p&#62;</description>
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<item>
<title>Drohem on "Do You Reveal Minions?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=98#post-588</link>
<pubDate>Wed, 05 Aug 2009 16:48:31 +0000</pubDate>
<dc:creator>Drohem</dc:creator>
<guid isPermaLink="false">588@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Do you reveal minions to your players up front?  Do you let them try to figure it out on their own?
&#60;/p&#62;</description>
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<title>Legendary pUMA on "How Do You Do Ability Scores?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=21&amp;page=2#post-587</link>
<pubDate>Tue, 04 Aug 2009 03:44:04 +0000</pubDate>
<dc:creator>Legendary pUMA</dc:creator>
<guid isPermaLink="false">587@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;4d6 drop the lowest. Roll all attributes three times, resulting in 3 different &#34;columns&#34; if you will.  Player then chooses any column he/she wishes.  If all three totals are below 65 they may continue making columns until one scores above, at which point they must use that column.
&#60;/p&#62;</description>
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<title>benlambert on "Overland Visibility"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=97#post-586</link>
<pubDate>Wed, 29 Jul 2009 12:15:26 +0000</pubDate>
<dc:creator>benlambert</dc:creator>
<guid isPermaLink="false">586@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Thank you for passing this along.  It's good to get an idea for the absolute distance a player might be able to see.&#60;/p&#62;
&#60;p&#62;I'm really more concerned with encounter distance however.  In other words, how far off (assuming no impediment to his vision) would a player be able to spot another medium-size creature. &#60;/p&#62;
&#60;p&#62;Mostly, I'm trying to determine how should distances affect the DC for Spot checks.
&#60;/p&#62;</description>
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<title>Bartoneus on "Overland Visibility"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=97#post-585</link>
<pubDate>Mon, 27 Jul 2009 22:42:25 +0000</pubDate>
<dc:creator>Bartoneus</dc:creator>
<guid isPermaLink="false">585@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Definitely an interesting topic, I first really became interested in it by reading things like The Art of War and others discussing tactics based on line of sight.  Wikipedia is a great resource for what you're asking:  &#60;a href=&#34;http://en.wikipedia.org/wiki/Horizon&#34; rel=&#34;nofollow&#34;&#62;http://en.wikipedia.org/wiki/Horizon&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I'll expand so you don't have to spend the time going to wikipedia though.  :D&#60;/p&#62;
&#60;p&#62;Distance (to visible horizon) = d (miles)&#60;br /&#62;
h = height of observer/height of eyes off the ground (in feet)&#60;/p&#62;
&#60;p&#62;d = square root (1.5 * h)&#60;/p&#62;
&#60;p&#62;So:&#60;/p&#62;
&#60;p&#62;&#34;For observers on the ground with eye-level at h = 5 ft 7 in (5.583 ft), the horizon is at a distance of 2.89 miles.&#60;/p&#62;
&#60;p&#62;For observers standing on a hill or tower 100 ft in height, the horizon is at a distance of 12.25 miles.&#34;
&#60;/p&#62;</description>
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<item>
<title>benlambert on "Overland Visibility"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=97#post-584</link>
<pubDate>Mon, 27 Jul 2009 15:13:20 +0000</pubDate>
<dc:creator>benlambert</dc:creator>
<guid isPermaLink="false">584@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I apologize if this gets a little long-winded, but I've run into this problem  a few times and though I feel like I've scoured both the PH 1 &#38;#38; 2 as well as the DM Guide I cannot find rules covering these situations and thought I'd reach out for some ideas:&#60;/p&#62;
&#60;p&#62;I cannot seem to find any rules for spotting things on the horizon when characters might be traveling overland or when nothing immediately impedes their vision.  &#60;/p&#62;
&#60;p&#62;One sort of fantastic example of this would be if a character is flying.  What kind of range should eyesight have?  Is there a maximum distance?  &#60;/p&#62;
&#60;p&#62;So far I've decided to break this up into close range, medium range, and long range.  I still have yet to come up with actual distances and I'm hoping someone might have already come up with something reasonable?
&#60;/p&#62;</description>
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<title>mikeloop86 on "Endless Horizons - A Sundered Skies 4e campaign."</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=95#post-583</link>
<pubDate>Thu, 23 Jul 2009 19:26:33 +0000</pubDate>
<dc:creator>mikeloop86</dc:creator>
<guid isPermaLink="false">583@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Superior Weapon: Gunpowder Pistol&#60;br /&#62;
One Handed Ranged Weapon&#60;br /&#62;
Prof. Damage Range Price Weight Group Properties&#60;br /&#62;
 +2    1d8   10/20 35gp   4lbs   Gun   Load Minor, Brutal 1&#60;/p&#62;
&#60;p&#62;Superior Weapon: Gunpowder Rifle&#60;br /&#62;
Two Handed Ranged Weapon&#60;br /&#62;
Prof. Damage Range Price Weight Group Properties&#60;br /&#62;
 +2    1d12  20/40  35gp  8lbs   Gun   Load Minor, High Crit
&#60;/p&#62;</description>
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<item>
<title>Wyatt on "Simple Q/A With Wyatt"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=96#post-582</link>
<pubDate>Thu, 23 Jul 2009 18:07:06 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">582@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I run an RPG Blog and have been sort of starved for reader participation lately, so I made this Q/A blog post dealy-o:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://spiritsofeden.wordpress.com/2009/07/23/simple-qa-with-wyatt/&#34; rel=&#34;nofollow&#34;&#62;http://spiritsofeden.wordpress.com/2009/07/23/simple-qa-with-wyatt/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I can take questions from 4etopia as well, though it'd be nice if you could comment on the blog itself, it's okay if you don't want to, it's also okay if you don't know who I am.
&#60;/p&#62;</description>
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<title>Ktulu on "Endless Horizons - A Sundered Skies 4e campaign."</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=95#post-581</link>
<pubDate>Thu, 23 Jul 2009 12:21:04 +0000</pubDate>
<dc:creator>Ktulu</dc:creator>
<guid isPermaLink="false">581@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I'm hoping so.  It'll be a while before the game begins, as one of the other players is running a game right now.&#60;/p&#62;
&#60;p&#62;The biggest challenge is adapting the 4e core to this world.  With all the classes and races, it's hard to decide what stays, what goes, what could exist..&#60;/p&#62;
&#60;p&#62;This is especially hard since the campaign setting utilizes guns/cannons.  I'll need to adapt some homebrew rules to add them (I don't want to simply re-skin bows/crossbows, because I think the guns should have a different feel/flavor/mechanic).&#60;/p&#62;
&#60;p&#62;Since I use the Epic Words campaign blog, I've got most of the raw player data listed out already; this makes it much, much easier to have the players create their characters.  They can log in and look at what options are available and get the necessary backstory before we ever start.
&#60;/p&#62;</description>
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<item>
<title>Wyatt on "Endless Horizons - A Sundered Skies 4e campaign."</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=95#post-580</link>
<pubDate>Wed, 22 Jul 2009 16:29:40 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">580@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Sounds interesting.
&#60;/p&#62;</description>
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<title>mikeloop86 on "Endless Horizons - A Sundered Skies 4e campaign."</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=95#post-579</link>
<pubDate>Mon, 20 Jul 2009 14:14:02 +0000</pubDate>
<dc:creator>mikeloop86</dc:creator>
<guid isPermaLink="false">579@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;*intrigued*
&#60;/p&#62;</description>
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<item>
<title>Ktulu on "Endless Horizons - A Sundered Skies 4e campaign."</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=95#post-578</link>
<pubDate>Mon, 20 Jul 2009 13:55:41 +0000</pubDate>
<dc:creator>Ktulu</dc:creator>
<guid isPermaLink="false">578@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;With the death of my Rankan Empire game, I've begun working on my next 4e game.&#60;/p&#62;
&#60;p&#62;This time, however, I will be using the Sundered Skies campaign setting from Savage Worlds.  The premise is the world was destroyed in a cataclysm leaving floating islands the only habitable places for the various races.&#60;/p&#62;
&#60;p&#62;Travel is through flying ships, and there are a number of dangers in doing so.  Firstly, with the severe lack of everything (supplies, iron, agriculture, weapons, etc..) pirates are always a danger.  Plus, the world was destroyed, that means no Sun, no stars, i.e. nothing to easily guide one by.  Instead, players must make use of wayspheres to find islands.&#60;/p&#62;
&#60;p&#62;The world is blanketed in a perpetual glow that causes madness, as well.&#60;/p&#62;
&#60;p&#62;Over-all, I'll be running the game by drawing heavy inspiration from Firefly &#38;#38; Serenity.  It's a harsh world and most people are just trying to keep on living.
&#60;/p&#62;</description>
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<title>Grimlock64 on "Get an avatar!"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=18#post-577</link>
<pubDate>Sun, 19 Jul 2009 20:33:12 +0000</pubDate>
<dc:creator>Grimlock64</dc:creator>
<guid isPermaLink="false">577@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;You're saying someone might confuse me for a Transformer?&#60;/p&#62;
&#60;p&#62;... well alright then.
&#60;/p&#62;</description>
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<title>Grimlock64 on "How Do You Do Ability Scores?"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=21&amp;page=2#post-576</link>
<pubDate>Sun, 19 Jul 2009 20:21:55 +0000</pubDate>
<dc:creator>Grimlock64</dc:creator>
<guid isPermaLink="false">576@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;My group does it any of the three ways in the PHB.  Myself, I prefer rolling my stats (roll 4d6, add the highest 3 numbers, repeat 5 times) and going from there. Yes, I have a chance of getting a negative score, but that's where the idea for a character quirk or fault comes in.  Makes it abit more interesting IMO.
&#60;/p&#62;</description>
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<title>Grimlock64 on "Efficient roleplaying"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=37#post-575</link>
<pubDate>Sun, 19 Jul 2009 14:14:51 +0000</pubDate>
<dc:creator>Grimlock64</dc:creator>
<guid isPermaLink="false">575@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;hi, just joined forum.&#60;/p&#62;
&#60;p&#62;Anyway, I admit as a player, I too would take some time to pick my powers or figure out how much I add.  Now I've gotten into the habit of picking my powers early AND I decided to add up all my attack and damage modifiers and write them down on my index cards I use for my powers so I won't spend so much valuable time adding it up every time I attack.  Oh, and any added effects too (Critical on 19 or 20 as an example).
&#60;/p&#62;</description>
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<title>Wyatt on "Alternative Monster Maths"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=94#post-574</link>
<pubDate>Sun, 19 Jul 2009 03:11:45 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">574@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;There's a part in the post where I said to pick higher damage expressions or PC-equivalent damages. It's small but you can go look at it.&#60;/p&#62;
&#60;p&#62;The DMG-provided attack and damage expressions work perfectly fine. You can pick the high expressions and deal plenty high damage.&#60;/p&#62;
&#60;p&#62;Play experience will differ, and I must admit that I'm not a math genius as I don't want to devote (I would call it &#34;waste&#34;) time to doing more than mild comparisons. But the high damage expressions for each level in my experience have been more than dangerous enough without tipping things in ways I don't want them to be tipped.
&#60;/p&#62;</description>
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<title>JackOfHearts on "Alternative Monster Maths"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=94#post-573</link>
<pubDate>Fri, 17 Jul 2009 15:39:05 +0000</pubDate>
<dc:creator>JackOfHearts</dc:creator>
<guid isPermaLink="false">573@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;So you're reducing the length of time the enemies survive, but you're not also increasing the damage output?  &#60;/p&#62;
&#60;p&#62;It doesn't seem like this would pose a lot of challenge for the PCs.
&#60;/p&#62;</description>
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<title>Wyatt on "Alternative Monster Maths"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=94#post-572</link>
<pubDate>Thu, 16 Jul 2009 20:50:15 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">572@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;There is more contention and variance as far as damages are concerned, and the method I outlined already does reduce monster health (as I pointed out). Hence why I left damage up to the individual except for tips. There's no need for me to quantify it when, right now, I disagree with you that all that tabulation is really necessary. Picking from the damage expressions and attack bonsues provided by the DMG has, in my experience, been more than good enough.
&#60;/p&#62;</description>
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<title>JackOfHearts on "Alternative Monster Maths"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=94#post-571</link>
<pubDate>Thu, 16 Jul 2009 17:34:31 +0000</pubDate>
<dc:creator>JackOfHearts</dc:creator>
<guid isPermaLink="false">571@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I think that's a good start, but you could get more specific with the damage output.  First of all, you know how much hp your average party is going to have and you know their defenses.  You could figure out how often you want your role-players in the fight to hit which of the pcs and make sure they have appropriate attack bonuses. &#60;/p&#62;
&#60;p&#62;You could then figure out based on frequency of hits and the hp of the target, how much damage an average hit should do to keep the fight dangerous within a certain timeframe (number of rounds).  &#60;/p&#62;
&#60;p&#62;There will have to be some estimations, but I think in order to shorten combats you have to decrease health / defenses of the enemies.   In order to also keep the fight dangerous, you have to allow them to do the same amount of damage they could do before in a shorter time frame.  Preferably that means they hit slightly more often with an increased attack bonus AND do slightly more damage with an increased damage bonus, rather than sticking all the bonus on one.
&#60;/p&#62;</description>
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<item>
<title>Wyatt on "Alternative Monster Maths"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=94#post-570</link>
<pubDate>Thu, 16 Jul 2009 15:25:45 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">570@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Before, I looked at NPCs as making suitable enemies in encounters. Today, I look at a simple way of making monsters less &#34;padded sumo wrestler&#34;:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://spiritsofeden.wordpress.com/2009/07/16/alternatives-to-monster-math/&#34; rel=&#34;nofollow&#34;&#62;http://spiritsofeden.wordpress.com/2009/07/16/alternatives-to-monster-math/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;It's actually quite simple. Monster HPs are designed to be different from and generally much higher overtime than PC HPs. So if your combats take too long, you could swap in appropriate PC hit points. If you're playing paragon tier, the difference should be pretty noticeable and if you play epic tier...definitely even more noticeable.&#60;/p&#62;
&#60;p&#62;If you want to keep everything dangerous, you can also use PC-level damages or higher than normal monster damage expressions. Your PCs can heal more than your monsters can anyway, so they should be able to take it.
&#60;/p&#62;</description>
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<title>Drohem on "Multi-class feats and powers"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=92#post-569</link>
<pubDate>Tue, 14 Jul 2009 11:26:03 +0000</pubDate>
<dc:creator>Drohem</dc:creator>
<guid isPermaLink="false">569@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Also, the Character Builder is a great DM tool for checking out if players are incorrectly stacking bonuses, (either intentionally or unintentionally).  Now, I just input their character into the builder and check the character sheet output to verify their attack and damage calculations.
&#60;/p&#62;</description>
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<title>gamefiend on "Multi-class feats and powers"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=92#post-568</link>
<pubDate>Tue, 14 Jul 2009 00:03:36 +0000</pubDate>
<dc:creator>gamefiend</dc:creator>
<guid isPermaLink="false">568@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I'll third that, just to lock in the rules-y goodness!&#60;/p&#62;
&#60;p&#62;Be careful with the CB...it's horrendously addictive.
&#60;/p&#62;</description>
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<title>Wyatt on "Alternative Multiclass Feats"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=93#post-567</link>
<pubDate>Mon, 13 Jul 2009 22:18:20 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">567@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;That option would be pretty fair. I just made them thematic in order to make them just a bit more interesting.
&#60;/p&#62;</description>
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<title>JackOfHearts on "Alternative Multiclass Feats"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=93#post-566</link>
<pubDate>Mon, 13 Jul 2009 22:08:53 +0000</pubDate>
<dc:creator>JackOfHearts</dc:creator>
<guid isPermaLink="false">566@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I've read them and I like them.  It's interesting that you've opted to make them specific to a certain class in order to qualify.  Do you need to have them as specific combinations or do you think you could just say that the powers you acquire use your primary and secondary stats in place of the powers primary and secondary stats and then leave it open to any class?
&#60;/p&#62;</description>
</item>
<item>
<title>seanabrady on "Multi-class feats and powers"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=92#post-565</link>
<pubDate>Mon, 13 Jul 2009 20:07:01 +0000</pubDate>
<dc:creator>seanabrady</dc:creator>
<guid isPermaLink="false">565@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Thanks!  That's what I figured, but I wanted to check for sure.
&#60;/p&#62;</description>
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<item>
<title>Wyatt on "Multi-class feats and powers"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=92#post-564</link>
<pubDate>Mon, 13 Jul 2009 18:10:59 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">564@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Yes, you can use your features while wild shaped as far as I know.
&#60;/p&#62;</description>
</item>
<item>
<title>Wyatt on "Alternative Multiclass Feats"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=93#post-563</link>
<pubDate>Mon, 13 Jul 2009 18:08:48 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">563@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;I did a post today on some alternative multiclass feats. Basically, they're for players (like myself) who only &#34;dabble&#34; when multiclassing and who care more about having a few of another class' powers than anything else. It's also very conceptually linked.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://spiritsofeden.wordpress.com/2009/07/13/alternative-multiclass-feats/&#34; rel=&#34;nofollow&#34;&#62;http://spiritsofeden.wordpress.com/2009/07/13/alternative-multiclass-feats/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Zansumkai on "Called shots, disarming, triping and sundering"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=91#post-562</link>
<pubDate>Mon, 13 Jul 2009 17:05:29 +0000</pubDate>
<dc:creator>Zansumkai</dc:creator>
<guid isPermaLink="false">562@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Cool, thank you. That sounds about right. It's those kinds of things my players tend to pick up on when I try expanding the rules, which is usually my reason for expanding them in the first place, haha
&#60;/p&#62;</description>
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<item>
<title>monkofmirth on "Psions"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=90&amp;page=2#post-561</link>
<pubDate>Mon, 13 Jul 2009 16:26:22 +0000</pubDate>
<dc:creator>monkofmirth</dc:creator>
<guid isPermaLink="false">561@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;If the concern is overuse of a single power over and over, then why not apply a penalty?  Say if you use the same amplified power in the same encouter the power point cost increases by 1.  I would like to hear more about the folks that were playtesting the Psion before tweaking the system though.
&#60;/p&#62;</description>
</item>
<item>
<title>Wyatt on "Called shots, disarming, triping and sundering"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=91#post-560</link>
<pubDate>Mon, 13 Jul 2009 12:00:10 +0000</pubDate>
<dc:creator>Wyatt</dc:creator>
<guid isPermaLink="false">560@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;•Disarming Attack&#60;/p&#62;
&#60;p&#62;Add a clause that PCs can't pick up weapons inside an enemy square. That should keep it fair.
&#60;/p&#62;</description>
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<item>
<title>Drohem on "Multi-class feats and powers"</title>
<link>http://at-will.omnivangelist.net/forums/topic.php?id=92#post-559</link>
<pubDate>Sat, 11 Jul 2009 22:45:50 +0000</pubDate>
<dc:creator>Drohem</dc:creator>
<guid isPermaLink="false">559@http://at-will.omnivangelist.net/forums/</guid>
<description>&#60;p&#62;Yes, IMHO you can use Hunter's Quarry while using Wild Shape.
&#60;/p&#62;</description>
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