High
Dexterity
AB3
Ad hoc
-1
Ad hoc
VeryHigh
Constitution
AB2
Ad hoc
1
Ad hoc
VeryHigh
Strength
AB1
Ad hoc
0
Ad hoc
Intelligence
AB4
Ad hoc
-1
Ad hoc
High
Wisdom
AB5
Ad hoc
-1
Ad hoc
High
Charisma
AB6
Ad hoc
0
Ad hoc
AC
DE5
Ad hoc
1
Ad hoc
Fortitude
DE1
Ad hoc
0
Ad hoc
Reflex
DE2
Ad hoc
-1
Ad hoc
Will
DE3
Ad hoc
-1
Ad hoc
Attack vs Fortitude
ADE1
Ad hoc
0
Ad hoc
Attack vs Reflex
ADE2
Ad hoc
0
Ad hoc
Attack vs Will
ADE3
Ad hoc
0
Ad hoc
Attack vs Any
ADE4
Ad hoc
0
Ad hoc
Attack vs AC
ADE5
Ad hoc
0
Ad hoc
true
Perception
SK17
Ad hoc
0
Ad hoc
true
Athletics
SK27
Ad hoc
0
Ad hoc
true
Endurance
SK8
Ad hoc
0
Ad hoc
true
Intimidate
SK14
Ad hoc
0
Ad hoc
false
Acrobatics
SK1
Ad hoc
0
Ad hoc
false
Arcana
SK2
Ad hoc
0
Ad hoc
false
Bluff
SK3
Ad hoc
0
Ad hoc
false
Diplomacy
SK6
Ad hoc
0
Ad hoc
false
Dungeoneering
SK7
Ad hoc
0
Ad hoc
false
Heal
SK9
Ad hoc
0
Ad hoc
false
History
SK11
Ad hoc
0
Ad hoc
false
Insight
SK13
Ad hoc
0
Ad hoc
false
Nature
SK16
Ad hoc
0
Ad hoc
false
Religion
SK18
Ad hoc
0
Ad hoc
false
Stealth
SK20
Ad hoc
0
Ad hoc
false
Streetwise
SK21
Ad hoc
0
Ad hoc
false
Thievery
SK23
Ad hoc
0
Ad hoc
4
Large
6
Natural
Natural creatures are native to the natural world.
13
Magical Beast
Magical beasts resemble beasts but often behave like people.
false
Solo
1
Common
Common is a debased form of Supernal, in the way that humans and halflings heard the first language.
2
Draconic
Draconic is a debased form of Supernal, in the way that dragons heard the first language.
1
Unaligned
0
33
darkvision
A creature that has darkvision can see in dim light and darkness without penalty.
0
Regeneration
Ad hoc
0
Ad hoc
The Thorn Dragon waits to maximize the number of enemies on the ground before utilizing his Eruption of Thorns, but does so as soon as the situation seems optimal. He takes advantage of his unhindered movement to remain at melee 2, just outside the reach of most melee characters where he can restrain them with his breath weapon and then deliver Savage Mauling. Rather than moving and then attacking, the dragon prefers to set up situations where he can attack an adjacent enemy then either move or shift away to force that enemy to move through the Eruption of Thorns, taking more damage. If the breath weapon is unavailable, the dragon will often Thorn Wrap a distant ranged attacker and then summon Brambler Underlings to overwhelm them up close.
Brooding and distrustful, cobalt dragons respect only strength. They breathe bitterly cold clouds of vapor that freeze their victims in thick ice.
Cobalt dragons are usually found in frigid, gloomy lands, such as the forests of the far north or the mistbound vales of the Shadowfell. They measure their power by the quality and quantity of lesser creatures they can subjugate; most cobalts take pride in the martial spirit and abilities of their minions, but the worst are brutal, bullying tyrants who demand fealty and tribute. This trait makes it dangerous for travelers to venture into lands claimed by cobalt dragons, since the dragons might attack passing travelers to establish their own strength. Good-aligned cobalt dragons are likely to accept a foe’s surrender after a suitable show of force and allow them to go their way after a judicious bribe or promise of tribute. Wicked cobalt dragons are inclined to fall on travelers and simply devour them if the lesser creatures can’t offer any worthwhile ransom for their lives.
44
Dragon
Dragons are reptilian creatures. Most of them have wings as well as a breath weapon.
Minor
Encounter
With a great roar, the ground in the battle area erupts in a mass of tangling thorn vines.
Hit
Normal
Medium
AverageDamage
Ad hoc
0.5
Ad hoc
0
DamageConstant
Ad hoc
0.5
Ad hoc
10
1d10 + 6
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
All creatures other than Q'Riyr take 5 damage if they move any more than two squares through the mess of needles and razor-leaves on their turn. PCs who miss Q'Riyr with a melee or ranged attack take a -2 to their next melee or ranged attack as the vines grab their weapons or implements and try to wrestle them away. Q'Riyr gains cover against ranged and blast attacks from the vines. The Eruption lasts for 1d2+2 rounds and then automatically recharges 3 rounds later. This is a Worldbreaker power.
Eruption of Thorns
Close
false
90
Zone
Powers that have the zone keyword create zones, magical areas that last for a round or more.
A zone you create uses these rules, unless a power description says otherwise.
• Fills an Area of Effect: The zone is created within an area of effect and fills each square in the area that is within line of effect of the origin square.
• Unaffected by Attacks and the Environment: The zone cannot be attacked or physically affected, and terrain and environmental phenomena have no effect on it. For example, a zone that deals fire damage is unaffected by cold damage.
• Movable Zones: If the power you use to create a zone allows you to move it, it’s a movable zone. At the end of your turn, the movable zone ends if you are not within range of at least 1 square of it (using the power’s range) or if you don’t have line of effect to at least 1 square of it. When you move a zone, you can’t move it through blocking terrain.
• Overlapping Zones: If zones overlap and impose penalties to the same roll or game statistic, a creature affected by the overlapping zones is subjected to the worst penalty. Similarly, a creature in the overlapping area takes damage only from the zone that deals the most damage, regardless of damage type.
• Death Ends: If you die, the zone ends immediately.
75
Poison
A poison power delivers a nondamaging poisonous effect, deals poison damage, or both.
Worldbreaker
0
Standard
At-Will
Melee 1
Hit
Normal
Medium
AverageDamage
Ad hoc
-1.5
Ad hoc
1
DamageConstant
Ad hoc
-0.5
Ad hoc
8
1d8 + 5
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
AC
ADE5
true
Attack vs. AC
AttackBonus
AttackBonus
Ad hoc
1
Ad hoc
Bite
Melee
true
0
Standard
At-Will
Reach 2
Hit
Normal
Low
AverageDamage
Ad hoc
0.5
Ad hoc
1
DamageConstant
Ad hoc
0.5
Ad hoc
6
1d6 + 5
damage
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
AC
ADE5
true
Attack vs. AC
AttackBonus
AttackBonus
Ad hoc
1
Ad hoc
Claw
Melee
true
0
Standard
At-Will
Personal
Hit
Normal
Medium
AverageDamage
Ad hoc
0.5
Ad hoc
0
DamageConstant
Ad hoc
0.5
Ad hoc
10
1d10 + 6
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
-9.5
Ad hoc
0
DamageConstant
Ad hoc
-3
Ad hoc
10
The dragon makes a bite attack, shifts 2 squares, and then makes two claw attacks against a different target
Dragon's Pounce
Melee
false
0
Immediate Reaction, when an enemy misses the dragon with a melee or close attack
At-Will
Close burst 2
Hit
Normal
Low
AverageDamage
Ad hoc
0.5
Ad hoc
1
DamageConstant
Ad hoc
0.5
Ad hoc
6
1d6 + 5
damage, and the target is pushed 2 squares
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
-2
Ad hoc
Wing Flurry
Close
false
0
Standard
Recharge
Close burst 2; targets one slowed or immobilized creature in burst
Hit
Normal
Medium
AverageDamage
Ad hoc
2.5
Ad hoc
2
DamageConstant
Ad hoc
0.5
Ad hoc
6
2d6 + 6
damage, the dragon pushes the target 3 squares, and the target is knocked prone. This forced movement can affect a creature immobilized by the dragon’s own breath weapon.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
AC
ADE5
true
Attack vs. AC
AttackBonus
AttackBonus
Ad hoc
1
Ad hoc
Savage Mauling
Close
false
0
Standard
Recharge
Close blast 5
Hit
Normal
Low
AverageDamage
Ad hoc
0.5
Ad hoc
1
DamageConstant
Ad hoc
0.5
Ad hoc
6
1d6 + 5
poison damage, and the target is restrained (save ends). Aftereffect: The target is slowed (save ends). Miss: Half damage
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Breath Weapon
Close
false
75
Poison
A poison power delivers a nondamaging poisonous effect, deals poison damage, or both.
0
Free, when first bloodied
Encounter
Breath weapon recharges, and the dragon uses it
Hit
Normal
Medium
AverageDamage
Ad hoc
0.5
Ad hoc
0
DamageConstant
Ad hoc
0.5
Ad hoc
10
1d10 + 6
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
-10.5
Ad hoc
2
DamageConstant
Ad hoc
-4.25
Ad hoc
0
Bloodied Breath
Close
false
0
Minor
At-Will
The animated foliage slaps you, digging in with a toxic sap.
Close Burst 10
targets one creature in burst
Hit
None
Medium
AverageDamage
Ad hoc
-9.5
Ad hoc
0
DamageConstant
Ad hoc
-3
Ad hoc
10
Ongoing 5 poison and the target is immobilized (save ends both). If the target makes an attack against the dragon, he or she can not make a saving throw against this effect.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
-1
Ad hoc
Thorn Wrap
Close
false
75
Poison
A poison power delivers a nondamaging poisonous effect, deals poison damage, or both.
Worldbreaker
0
Standard
Encounter
Q'Riyr summons four Brambler minions who share his defenses, act on the initiative count following Q'Riyr and can use the following attack:
Close Burst 20
Hit
Normal
Low
AverageDamage
Ad hoc
0.5
Ad hoc
0
DamageConstant
Ad hoc
0.5
Ad hoc
6
1d6 + 5
and the target is marked until the end of trhe brambler's next turn.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Melee 1
One Creature
Hit
Normal
Medium
AverageDamage
Ad hoc
-3.5
Ad hoc
1
DamageConstant
Ad hoc
-1.5
Ad hoc
6
1d6 + 4
and the target is marked until the end of the minion's next turn.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
AC
ADE5
true
Attack vs. AC
AttackBonus
AttackBonus
Ad hoc
1
Ad hoc
Brambler Underlings
None
false
Worldbreaker
0
Initiative
Ad hoc
0
Ad hoc
HitPoints
Ad hoc
0
Ad hoc
ActionPoints
Ad hoc
0
Ad hoc
SPLand
Speed
Speed
Ad hoc
0
Ad hoc
SP2
Fly
Some creatures can fly. Awesome, right?
High
Speed
Ad hoc
0
Ad hoc
(hover)
SPOverland Flight
Overland Flight
VeryHigh
Speed
Ad hoc
0
Ad hoc
SavingThrow
SavingThrow
Ad hoc
0
Ad hoc
196
Cold
Ice crystals, arctic air, or frigid liquid.
Resistance
Ad hoc
10
Ad hoc
5
Experience
Ad hoc
0
Ad hoc
Controller
132889df-a663-4cc5-b646-8e6297f52f87
Q'Riyr, Thorn Dragon