Inspired 4e Design
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Advice Archive

  • Why Making Hard Encounters is Hard.

    18 Comments
  • Worldbreaking 101. Waking Nightmares.

    1 Comment
  • From the Archives: Failure is an Option: When to use Skill Challenges.

    1 Comment
  • Aquatic Adventures IV: Terrain

    2 Comments
  • Zen and the Art of the Impossible: Epic Theories, Part 2

    2 Comments
  • An Orc walks into a Tavern: Situational 4e

    7 Comments
  • Lessons from Behind the Screen – Scion of a Dark God

    4 Comments
  • Singularity: The Grand Unified Theory of Skills and Powers

    19 Comments
  • Less Plot, More Story: 4e and the Art of the Situation

    17 Comments
  • Aquatic Adventures III: Rules

    1 Comment
  • The Flesh, The Knife, The Cut: Designing Tough Choices.

    12 Comments
  • Powers are Everywhere.

    7 Comments
  • Lessons From Behind the Screen – The Horde Attacks!

    2 Comments
  • Aquatic Adventures II: Encounters

    1 Comment
  • Aquatic Adventures I: Introduction & Advice

    4 Comments
  • The Speed of Choice: the Real Reason your 4e Fights are so Damn Slow.

    40 Comments
  • Homebrew Heuristics: The End of the World as We Know It.

    3 Comments
  • Death is Boring: Re-skinning ‘Dropped’ in 4e.

    4 Comments
  • Dungeons & Flagons Essentials: Barroom Blitz

    9 Comments
  • Don’t Rest Here : Menace and the Horizon

    11 Comments
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