Multiclass Mondays #13 – Primal Power Part 2

Multiclass Mondays #13 – Primal Power Part 2

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Welcome back to Multiclass Mondays!

Last time, we paid homage to two  Primal Classes, the Barbarian and Seeker. We complete the circle this installment with the Druid and Shaman.

Druid

No New Feat

These Primal classes have really good multiclass feats. I really want to make a new entry feat, but..  I don’t need to. Initiate of the Old Faith is worth it on its own.

Theme at Level 1

Inner Beast (Multiclass Druid)

Prerequisite: Druid

Theme Feature: Your may use the  power granted to you by Initiate of the Old Faith at-will.

You wanna turn into a monster? Regularly? Have at it, my friend.

Theme at Levels 2+

  • Lv 2: Fleet Pursuit
  • Lv 3: Predator’s Flurry
  • Lv 5: Roar of Terror
  • Lv 6: Black Harbinger
  • Lv 7: Blood-Spray Bite
  • Lv 9: Primal Wolf
  • Lv 10: Armor of the Wild

The point of multiclassing Druid is to turn into crazy stuff, right? Of course it is. All of these powers carry the Beast Form keyword to fully exploit your transformative abilities. That makes it a little more Striker and a little less Controller but if you’re going for single-target control, you’re in business.

 

Shaman

No New Feat

Like Primal Sharpshooter, Spirit Talker is an excellent use of a feat if you have a 13 Wisdom sitting around and since Wisdom is (by my count) the second-most used primary stat, you probably do. A spirit companion, an opp attack, Nature skill training and a daily bump to a skill check in one feat? There’s really no need to fix what ain’t broken. Also, it gives you access to the surprisingly effective Mending Spirit feat.

Theme at Level 1

Spirit Medium  (Multiclass Shaman)

Prerequisite: Shaman

Theme Feature: You can summon your Spirit Companion as a minor action instead of a standard action.

Theme at Levels 2+

  • Lv 2: Spirit Sacrifice
  • Lv 3: Sly Fox Spirit
  • Lv 5: Shrieking Wind Spirits
  • Lv 6: Primal Investiture
  • Lv 7: Memory of Wind and Rain
  • Lv 9: Four-Armed is Forewarned
  • Lv 10: Call Forth the Spirit World

All of these powers emanate from the spirit companion to make the feature as useful as possible. We’re also aiming for more buffing/enabling than straight-out healing. Spirit Sacrifice is especially useful for a shaman that doesn’t actually NEED the spirit companion to function effectively.

Rounding third and heading for home we FINALLY come to the long-awaited Psionic classes in the next and final installment. Until next time, peeps!

 

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Ryven Cedrylle was introduced to 2nd edition D&D by his father at age 8 and has been hooked ever since. When not out somewhere with his nerd-loving wife, he spends an inordinate amount of time staring at small objects - primarily beakers, stars, books about religion and virtual gaming miniatures. Follow him on Twitter for previews of upcoming material and random nuggets of wit! There's also a guy Ryven knows who's trying to adopt a baby. Take a look at the site, see if you can help him out.