Arcane Themes: The Ironblood

Arcane Themes: The Ironblood

inspired by Rob Donoghue, who is awesome.

Arcane magic has few talented practitioners within the world, each creating powerful effects and dweomers in the material planes.  While intelligence and skill are the hallmarks of arcane power, there is also room for inheritance — some individuals pass powerful magical effects from themselves to their kin. The descendants of such mages are born with inherent magical knacks and quirks, without needing to learn anything other than control of these special abilities.

Ironblood mages are descendants of a bloodline that defies the typical abhorrence mages have for heavy metallic armor.  Ironblood mages encase themselves in plate armor to create arcane resonance that amplifies magical effects.  Ironblood mages and warlocks live inside their armor, sommetimes mistaken for men or women of arms before they release an eldritch blast at their enemies.

Ironblood usually are part of a larger clan or family of arcanists. The Ironblood tend to create tightly regimented and hierarchal societies which you adventurer will have some place in.  Advancement is based on the power and skill one uses to defeat those above them in the hierarchy.

Prerequisites: Any arcane class

Ironblood Features and Powers

Armored Resonance — Ironblood Feature

While others use heavy armor for protection, armor to you is a second skin and a tool that you use for the

You gain proficiency in heavy armor.  You may use arcane daily powers  only when you are wearing metallic heavy armor.

Metal Will — Ironblood Utility 2

You shape magic energy into a fortress that protects your will.

Encounter
Immediate Interrupt
Trigger:
You are hit with an attack that targets your Will.
Requirement: You must expend an arcane encounter power you have.

Effect: You gain a +4 bonus to Will until the end of your next turn.

Iron Riposte — Ironblood Attack 3

Those who wish to harm you must pass not only your armor, but your arcane power as well.

Encounter * Implement
Immediate Interrupt
Trigger:
you are hit with an attack.

Effect: You may attack the target with an arcane at-will power.  If the power it a burst or blast attack or targets more than only one creature, it only hits the triggering creature.

You Shall Kneel — Ironblood Daily 5

A blast of concussive arcane force displays dominance  to your enemies.
Daily * Implement
Standard Action – Burst 2 within 10
Attack: Primary Ability vs Fortitude

Hit: Primary Ability modifier damage, and target is slid 2 squares, knocked prone and slowed (save ends)
Miss: The target is slid 2 squares and is slowed until the end of its next turn.

Focused Resonance — Ironblood Feature 6

You have harnessed your abilities to channel magic energy through armor to such an extent that you can use the armor as other arcanists use implements.

Choose one implement.  When in metallic heavy armor you can use the armor as an implement of that type.

Arcane Fist — Ironblood Attack 7

You deliver extra impact to your arcane attacks, crushing the will and constitution of your foes.

Encounter
Immediate Reaction
Trigger:
You hit one or more targets with an arcane at-will attack.
Effect: Any target hit with the attack is slowed and weakened until the end of its next turn.

Iron Vengeance — Ironblood Daily 9

Your resonance  raises to peak levels.  Just as you feel ready to burst with arcane energy, you release it against your foes.  You will be vulnerable if anyone is left to oppose you.

Daily
Immediate Reaction
Trigger:
you hit one or more targets with an arcane attack.
Requirement: you must expend a healing surge.  You gain no hit points from expending the surge.

Effect: The triggering power deals extra radiant damage to all targets equal to your primary ability modifier. You subtract your primary ability modifier from your AC (save ends).

Like the theme? Hate it? Want to see more?  Tell us in the comments as it’s how we know what to spend time on it. While you’re at it, check out Jester’s “Drunkard” theme or one of our martial arts themes.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter