The Destroyer ruled the southeastern kingdoms of Thampai through willpower and strength. His name was a testament to his unique style of fighting and warfare he used to claim his empire. Fighting with no weapons, he utilized every part of every limb of his body to attack his foes. His devastating blows with elbows and kicks proved most terrible to his foes. His cruel style gladly took hits in order to deliver punishment of his own; the Destroyer gladly took a punch or sword slash or hammer blow to break an opponent’s arm or leg.
As he rose to power others followed in his wakestudying his attacks and codifying them into a formal style. Though he never recognized the style as his, the style became popular throughout his empire and soon his army and his people grew to be feared in distant kingdoms. Eventually the Destroyer’s fighting was imported to Jiaolong.
The style appealed instantly to both fighters and the audience in the fighting pits. Students rushed to learn the Destroyer’s brutal art. Most were turned away, unable to display the required toughness or skill demanded of them by their teachers. So it remains that though Destroyer warriors are popular, there are relatively few of them that can master the rigors of this art. Many styles seek to avoid or mitigate damage, where the art of the destroyer only mitigates damage by enduring it. Practitioners learn to take damage to deal damage; the height of the art is to lure an opponent in for a manuever which can break his body in some way. from their the bruising and crushing attacks continue.
Savage kicks to the leg that eventually render an opponent unable to stand,slashing elbows that opens cuts on the head, rib-breaking kicks and knees — these are all the weapons that the Destroyer bestows upon those who use this style.
Few who learn the Destroyer’s art learn his fate until they share it; The Destroyer’s body gave way under the stress and damage of his method of fighting. In his last days the warrior king could not stand nor feed himself. He sat on his throne as a mere figure head in his last days, his body deprived prematurely of tis vital force. This is the fate of all those who walk the Destroyer’s path, but many consider this a fine price to pay for the power granted them.
Receive Pain, Deliver Punishment (Dai-rup-baat-jep, Tam-toot)– Feature Power
The fundamental technique of Poo Tam Lai is allow your opponent to hit you then counterattack viciously. You open yourself up to recieve pain, delivering punishment to your foes in the process.
Encounter
Standard Action — Melee touch
Target: One Creature
Attack: Primary Ability vs Fortitude
Hit: 2d8 + ability modifier damage and the opponent is slowed until the end of your next turn.
Special: Before the attack the target may attack you as a free action. If the target hits, you can deal extra damage with this attack equal to your primary ability, and the target is also weakened.
Eyes of the Destroyer (Saai-dtaa duug-kin-luuat-kin-nuua)– Utility 2
Walking the path of the destroyer teaches you the inherit vulnerability of all things. When you focus, you can more easily find flaws to attack.
Daily * Stance
Minor Action
Effect: Until this stance ends, you all enemies have vulnerability 5 versus your attacks, and you gain vulnerability 5 versus your enemies.
Slashing Limbs (Weng-mat)– Attack 3
You close with your foe and deliver quick slashing attacks with your knees and elbows opening bleeding wounds when your opponent leaves itself open.
Encounter
Standard Action — Melee touch
Target: One Creature
Attack: Primary Ability vs Fortitude
Hit: 1d8 + ability modifier damage. At the start of your next turn, the creature takes damage equal to your ability modifier.
Special: Before the attack, you may allow the target to make an attack against you as a free action. If you do so, the creature takes ongoing damage equal to your ability modifier.
Maiming Pact (Ruuap-kaan-kaa-wai)– Daily 5
You grab your opponent and indicate with a smile that you will not let go until one of you drops. With glee, your foe responds and you start striking each other in close quarters.
Daily
Minor Action — Melee touch
Target: One Creature
Requirement: You must have one hand free.
Effect: You grab the target. Until the end of the encounter, you may do 1d10 + ability modifier damage as a standard action to the target while you have it grabbed. Before you deal this damage, the target gets to deal the damage from a melee basic attack to you first. If it chooses to do this it may not attempt to escape the grab on its next turn.
Special: This power ends when the grab has been broken or either you or the target is dropped.
Breaking Counter (Gaan-suuan-glap faai-dtrong-kaam)–Attack 7
You invite an attack from your opponent so that you may respond with violent, bone-shattering counter.
Encounter
Immediate Reaction — Melee Touch
Target: One Creature
Trigger: An enemy hits you with a melee attack.
Requirement: You must have one hand free.
Attack: Primary Ability vs Reflex.
Hit: Deal 2d8 + ability modifier damage, and the target is knocked prone. It is weakened and dazed until the end of your next turn. The target may choose to ignore the weakened and dazed conditions by taking 5 damage for each condition it removes.
Mutually Assured Destruction (Gaan-suuan-glap faai-dtrong-kaam)– Daily 9
Using the Destroyer’s eight limbs of destruction — both fists, elbows, legs and knees — you deliver a rapid fire series of blows designed to ruin your target and possibly yourself.
Daily
Standard Action — Melee Touch
Target: One Creature
Requirement: you must have one hand free.
Attack: Primary Ability vs Reflex
Hit: deal 3d8 + ability modifier damage and you may make a secondary attack.
Miss: half damage.
Secondary Attack: Primary Ability vs Fortitude
Hit: deal 2d8 + ability modifier damage.
Special: before this attack, the target may choose to attack you. It has combat advantage for the attack. If it hits, you deal 2d12 + ability modifier damage instead.
Mind of the Destroyer (Jit-jai-mung-tam-raai)– Utility 10
You’ve learned to think like the destroyer, and now you have learned to think like him. You ignore your own safety and work towards tearing down your enemies.
Daily * Stance
Standard Action
Effect: While this stance is in effect, you grant combat advantage to all enemies and all enemies deal an extra 5 points of damage to you. Your attacks deal extra damage equal to your ability modifier.
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These fighting styles are consistently excellent! Three in and I already want to use every one… All of them carry a unique, generally applicable flavor and some well-balanced crunch. Two negative points here: First, I worry that the damage coping mechanics give the player combatant a too-significant upper hand. Now, the vulnerability mechanic works, but some of the others… For instance, a daily power that allows one optional melee attack. If your character’s primary attributes/armor give him a high defense, that attack has a high chance of missing. Instead, why not play up the flavor and balance those optional attacks by letting the target make that optional attack with a bonus equal to the attacker’s melee attack/damage modifier? Or half their attack modifier? That significantly increases the optional attack’s chance to hit. Second, and more minor, some of the wordings are… strange, because they are strange wordings. I’m referring to the tautological “Mind of the Destroyer”, which states “You’ve learned to think like the destroyer, and now you have learned to think like him.” Please consider this, but continue to produce excellent new ways for my players to incapacitate their foes!
I love what you all do here! It is very inspiring to see such good material – it is all so creative, thoughtful, and clearl and succinctly written.
That said, I was just looking at the “Mind of the Destroyer” flavour text myself.
Also, does the name of the style translate to something in an extant language? If not (or even if so), with all due respect, I would suggest renaming the fighting style, or at least the first word, otherwise you might get a lot of crap about it.
I love what you all do here! It is very inspiring to see such good material – it is all so creative, thoughtful, and clearly and succinctly written.
That said, I was just looking at the “Mind of the Destroyer” flavour text myself.
Also, does the name of the style translate to something in an extant language? If not (or even if so), with all due respect, I would suggest renaming the fighting style, or at least the first word, otherwise you might get a lot of crap about it.
Hi guys, glad you like!
@DMLink1329 Consider that all the extra kicker’s require your opponents to actually hit. If you have high defense, this style doesn’t give you too much on it’s dailies. It is best for characterrs with high hit points and low AC. Barbarians are great for this style, for example.
@Timothy Glad you liked! “Poo Tam Lai” is Thai for ‘Destruction’. All the other name translations were actually done for me by a native Thai speaker (this fighting is influenced by Muay Thai), so I’m not worried too much about people being offended. If they have problems though they can contact me about it.
A few more to come!
Awesome, Dude! I couldn’t find a translation online for the phrase, so I asked…
Keep them coming!