Horizon: The Darkness Within

Horizon: The Darkness Within

Within you there is darkness. It is a seed currently, a harmless curiosity. But already you can feel it sprouting, growing, an ebon vine breaking the seed’s soft shell, crawling slowly in all directions through your soul.

Even this early, you feel how this will end. The energy calls to you, beckons you to harness it as you meet your challenges. That dark energy will at first be an option, something that you can choose to do. But you will choose it more and more until no choice exists but to surrender.

All that will remain is the darkness. Whether or not you take its offer, it will take you over.

Description. In this horizon, one player or several have been infected by an evil entity. The entity seeks to corrupt the adventurers, replacing their personalities with the entity’s. Can the players resist the entity’s corruption long enough to seek help, or will the entity overtake the adventurers? The Darkness Within is a Horizon appropriate for heroic tier characters.

Powers. A character engaged with The Darkness Within gains access to the following powers:

Soulblight
Darkness Within Encounter
Necrotic

You draw forth the energy from within you and channel it into your attack.

Free Action

Trigger: You hit with an attack.
Effect: You deal 2d6 extra necrotic damage on the attack.  In addition, you may spend a healing surge.  If you do, the target is also dazed if it does not have resistance to necrotic effects.

Dark Wind
Darkness Within Encounter

You set the evil energy to work to revitalize you.

Minor Action
Necrotic, Healing

Effect: You can spend a healing surge to gain temporary hit points equal to your bloodied value.

Advancement. The Darkness Within advances at the following conditions:

  • Extended Rest. Each extended rest, there is a chance that the entity advances. Roll a 1d6. On a roll of 1-3, The Darkness Within advances.
  • Use of Dark Wind. If the player uses Dark Wind, The Darkness Within advances.
  • Use of Soulblight. If the player uses soulblight, The Darkness Within advances.
  • Necrotic damage. Once per encounter, if the character takes necrotic damage, roll 1d6. On a roll of 1 or 2, The Darkness Within advances.

Stages. There are four stages separated by three advances apiece.

Stage One. (3 advances) The Night Seed. You suffer a -2 to all charisma-based skill checks.

Stage Two. (6 advances) Encroachment. You gain vulnerable 5 necrotic.

Stage Three. (9 advances) Black Blood. Each time you would gain hit points, you gain half that amount. This does not apply for hit points regained through dark wind.

Stage Four. (12 advances) Darkness Triumphant. the character has been completely taken over by the darkness. The character alignment turns to evil and becomes an NPC.

So there it is, a horizon in play.  What do you think?  Would you like to see more horizons and if so, what do you want to see?  Let me know.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter