<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: The Tragic Imprint: Cursed Items in 4e</title>
	<atom:link href="http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/</link>
	<description>Inspired 4e Design</description>
	<lastBuildDate>Thu, 09 Sep 2010 03:17:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: The Dungeon Master Guys, Episode 3 : Critical Hits</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4694</link>
		<dc:creator>The Dungeon Master Guys, Episode 3 : Critical Hits</dc:creator>
		<pubDate>Thu, 01 Jul 2010 16:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4694</guid>
		<description>[...] Necklace of Strangulation Cursed Item at At-Will [...]</description>
		<content:encoded><![CDATA[<p>[...] Necklace of Strangulation Cursed Item at At-Will [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gamecrafters&#39; Guild &#187; Blog Archive &#187; Cursed Items</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4377</link>
		<dc:creator>Gamecrafters&#39; Guild &#187; Blog Archive &#187; Cursed Items</dc:creator>
		<pubDate>Wed, 12 May 2010 20:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4377</guid>
		<description>[...] my money, these rules work pretty well for modeling cursed items in 4e. I like the idea of magic items that are somewhat [...]</description>
		<content:encoded><![CDATA[<p>[...] my money, these rules work pretty well for modeling cursed items in 4e. I like the idea of magic items that are somewhat [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Inq. of the Week: The Frogurt is Also Cursed : Critical Hits</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4355</link>
		<dc:creator>Inq. of the Week: The Frogurt is Also Cursed : Critical Hits</dc:creator>
		<pubDate>Tue, 11 May 2010 02:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4355</guid>
		<description>[...] at the results of magic items found in the cursed lands of Martidge. Quinn of At-Will has used his Tragic Imprint series to look at what works and what doesn&#8217;t in cursed items and give some examples of items that [...]</description>
		<content:encoded><![CDATA[<p>[...] at the results of magic items found in the cursed lands of Martidge. Quinn of At-Will has used his Tragic Imprint series to look at what works and what doesn&#8217;t in cursed items and give some examples of items that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erebus</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4351</link>
		<dc:creator>Erebus</dc:creator>
		<pubDate>Tue, 11 May 2010 01:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4351</guid>
		<description>I kinda want gamble, it would go well with the gambler&#039;s suit i have.</description>
		<content:encoded><![CDATA[<p>I kinda want gamble, it would go well with the gambler&#8217;s suit i have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Tragic Imprint: Pendant of Gasping Air.</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4349</link>
		<dc:creator>The Tragic Imprint: Pendant of Gasping Air.</dc:creator>
		<pubDate>Tue, 11 May 2010 00:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4349</guid>
		<description>[...] Cursed Item rules can be found here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Cursed Item rules can be found here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rollin&#8217; Rollin&#8217; Rollin&#8217;, Keep those links a rollin&#8217;&#8230; - Gnome Stew, the Game Mastering Blog</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4293</link>
		<dc:creator>Rollin&#8217; Rollin&#8217; Rollin&#8217;, Keep those links a rollin&#8217;&#8230; - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 30 Apr 2010 19:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4293</guid>
		<description>[...] best 4e fights feature these things: a great summary by Judd, from a Story Games thread. A nice cursed weapon implementation. It turns cursed items into more a one-shot trap and &#8220;ug, get rid of it&#8221;&#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] best 4e fights feature these things: a great summary by Judd, from a Story Games thread. A nice cursed weapon implementation. It turns cursed items into more a one-shot trap and &#8220;ug, get rid of it&#8221;&#8211; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-4276</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Wed, 28 Apr 2010 14:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-4276</guid>
		<description>Having the curse be a reflection of its former owner&#039;s personality or fate is an amazing idea I haven&#039;t heard before.  A great way to &lt;a href=&quot;http://www.thealexandrian.net/archive/archive2009-03d.html&quot; rel=&quot;nofollow&quot;&gt;Make it Treasure&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Having the curse be a reflection of its former owner&#8217;s personality or fate is an amazing idea I haven&#8217;t heard before.  A great way to <a href="http://www.thealexandrian.net/archive/archive2009-03d.html" rel="nofollow">Make it Treasure</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-19</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-3680</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-19</dc:creator>
		<pubDate>Sat, 20 Mar 2010 18:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-3680</guid>
		<description>[...] The Tragic Imprint: Cursed Items in 4e [...]</description>
		<content:encoded><![CDATA[<p>[...] The Tragic Imprint: Cursed Items in 4e [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron G</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-3563</link>
		<dc:creator>Aaron G</dc:creator>
		<pubDate>Wed, 17 Mar 2010 18:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-3563</guid>
		<description>How about the old Beserking Greatsword. I know Baldur&#039;s Gate (PC game) had an item like this. It was a +3 two-handed sword that would put the wielder into a rage in combat. Not sure what the best mechanic for it would be in 4e, but it&#039;s a possibility. Might work on it...</description>
		<content:encoded><![CDATA[<p>How about the old Beserking Greatsword. I know Baldur&#8217;s Gate (PC game) had an item like this. It was a +3 two-handed sword that would put the wielder into a rage in combat. Not sure what the best mechanic for it would be in 4e, but it&#8217;s a possibility. Might work on it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2010/03/the-tragic-imprint-cursed-items-in-4e/comment-page-1/#comment-3560</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 17 Mar 2010 16:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1419#comment-3560</guid>
		<description>Hey everybody!  I&#039;m glad you like it.  If you use the weapon or have any designs you make on this model, please share!  I&#039;d love to see how it works for you.

@Dan, I actually made the item at a standard level for it&#039;s basic bonus, figuring the drawbacks make it more less OK.  I hadn&#039;t thought of buying such a thing, but I think that might be awesome.  Maybe some thug killed Gamble&#039;s last owner and fenced it...

@Matt --you&#039;re making me blush!  Thanks for the kind words. I have several ideas already in mind.  I&#039;ll share with you first (wave? E-mail?) and then I&#039;ll release on the blog.  I like that idea.</description>
		<content:encoded><![CDATA[<p>Hey everybody!  I&#8217;m glad you like it.  If you use the weapon or have any designs you make on this model, please share!  I&#8217;d love to see how it works for you.</p>
<p>@Dan, I actually made the item at a standard level for it&#8217;s basic bonus, figuring the drawbacks make it more less OK.  I hadn&#8217;t thought of buying such a thing, but I think that might be awesome.  Maybe some thug killed Gamble&#8217;s last owner and fenced it&#8230;</p>
<p>@Matt &#8211;you&#8217;re making me blush!  Thanks for the kind words. I have several ideas already in mind.  I&#8217;ll share with you first (wave? E-mail?) and then I&#8217;ll release on the blog.  I like that idea.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
