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	<title>Comments on: Fluid 4e: Gridless Combat.</title>
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	<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/</link>
	<description>Inspired 4e Design</description>
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		<title>By: Robert</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-9628</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 20 May 2011 01:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-9628</guid>
		<description>Have you updated the gridless rules?</description>
		<content:encoded><![CDATA[<p>Have you updated the gridless rules?</p>
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		<title>By: Ingo Djan</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-6025</link>
		<dc:creator>Ingo Djan</dc:creator>
		<pubDate>Fri, 15 Oct 2010 04:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-6025</guid>
		<description>Very cool this Move Save. I always played D&amp;D without minis and always had problems with it. Mainly movement. This is my headache, because is hard to players visualize the terrains and contantly they enter in danger areas or take dumb decisions because of not see a map.</description>
		<content:encoded><![CDATA[<p>Very cool this Move Save. I always played D&amp;D without minis and always had problems with it. Mainly movement. This is my headache, because is hard to players visualize the terrains and contantly they enter in danger areas or take dumb decisions because of not see a map.</p>
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	<item>
		<title>By: Claw/Claw/Peck</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3659</link>
		<dc:creator>Claw/Claw/Peck</dc:creator>
		<pubDate>Fri, 19 Mar 2010 19:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3659</guid>
		<description>[...] I wholeheartedly endorse this guy&#8217;s decision to &#8220;go off the grid&#8221; (I can&#8217;t wait to have time to read those rules this weekend), dump minis combat, and [...]</description>
		<content:encoded><![CDATA[<p>[...] I wholeheartedly endorse this guy&#8217;s decision to &#8220;go off the grid&#8221; (I can&#8217;t wait to have time to read those rules this weekend), dump minis combat, and [...]</p>
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	<item>
		<title>By: &#8216;Boon Traps&#8217; and Other Articles &#171; Save Versus Death</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3334</link>
		<dc:creator>&#8216;Boon Traps&#8217; and Other Articles &#171; Save Versus Death</dc:creator>
		<pubDate>Sun, 17 Jan 2010 04:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3334</guid>
		<description>[...] Fluid 4E: Gridless Combat: Gamefiend from the 4E blog At Will offers a robust set of rules for taking 4E combat off the grid. Particularly useful for gamers looking to recapture and reinvent the less miniatures-centered flavor of earlier editions. [...]</description>
		<content:encoded><![CDATA[<p>[...] Fluid 4E: Gridless Combat: Gamefiend from the 4E blog At Will offers a robust set of rules for taking 4E combat off the grid. Particularly useful for gamers looking to recapture and reinvent the less miniatures-centered flavor of earlier editions. [...]</p>
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		<title>By: Andy</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3239</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 18 Dec 2009 23:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3239</guid>
		<description>Awesome stuff! I really like the idea of the move advantage, and how this can make combat in 4E more flexible and fluid. I&#039;m a big fan of fluid, narrative combat in RPGs, as opposed to grid-based combat...although D&amp;D started in wargaming, I don&#039;t think it needs to stay there.</description>
		<content:encoded><![CDATA[<p>Awesome stuff! I really like the idea of the move advantage, and how this can make combat in 4E more flexible and fluid. I&#8217;m a big fan of fluid, narrative combat in RPGs, as opposed to grid-based combat&#8230;although D&amp;D started in wargaming, I don&#8217;t think it needs to stay there.</p>
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		<title>By: ethan</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3152</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Thu, 10 Dec 2009 15:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3152</guid>
		<description>I really like the move advantage mechanic and have been entertaining the idea of keeping it even in combat with a grid and miniatures. I think it helps to maintain the thought that everything in combat is happening all at once. These rules really emphasize the notion that everyone is moving simultaneously and continuously throughout the encounter.</description>
		<content:encoded><![CDATA[<p>I really like the move advantage mechanic and have been entertaining the idea of keeping it even in combat with a grid and miniatures. I think it helps to maintain the thought that everything in combat is happening all at once. These rules really emphasize the notion that everyone is moving simultaneously and continuously throughout the encounter.</p>
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		<title>By: Sarah Darkmagic</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3131</link>
		<dc:creator>Sarah Darkmagic</dc:creator>
		<pubDate>Tue, 08 Dec 2009 16:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3131</guid>
		<description>&lt;strong&gt;Blogs I Love: At-Will...&lt;/strong&gt;

The At-Will blog provides inspiration, techniques and more for D&amp;D 4th Edition.  The blog is maintained by a team of 6 contributors.  I particularly enjoy the focus on 4E content since that is my preferred game.  The posts are well researched and a...</description>
		<content:encoded><![CDATA[<p><strong>Blogs I Love: At-Will&#8230;</strong></p>
<p>The At-Will blog provides inspiration, techniques and more for D&amp;D 4th Edition.  The blog is maintained by a team of 6 contributors.  I particularly enjoy the focus on 4E content since that is my preferred game.  The posts are well researched and a&#8230;</p>
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		<title>By: Ogrepuppy</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3106</link>
		<dc:creator>Ogrepuppy</dc:creator>
		<pubDate>Sun, 06 Dec 2009 17:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3106</guid>
		<description>While I enjoy 4th edition (and am NOT bashing or flaming here), I think this is a ridiculous statement:

&quot;But asking players to picturing several party members’ and their enemies’ relative position is asking for brain overload.&quot;

I disagree.  Players aren&#039;t stupid, and I don&#039;t feel we should encourage gaming that supports &#039;dumbed down&#039; play.

The &#039;players can&#039;t handle too much&#039; philosophy is one of the few strong gripes I have with 4E.</description>
		<content:encoded><![CDATA[<p>While I enjoy 4th edition (and am NOT bashing or flaming here), I think this is a ridiculous statement:</p>
<p>&#8220;But asking players to picturing several party members’ and their enemies’ relative position is asking for brain overload.&#8221;</p>
<p>I disagree.  Players aren&#8217;t stupid, and I don&#8217;t feel we should encourage gaming that supports &#8216;dumbed down&#8217; play.</p>
<p>The &#8216;players can&#8217;t handle too much&#8217; philosophy is one of the few strong gripes I have with 4E.</p>
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	<item>
		<title>By: Norsk Drake</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3100</link>
		<dc:creator>Norsk Drake</dc:creator>
		<pubDate>Sun, 06 Dec 2009 00:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3100</guid>
		<description>Wow, quite a post. Very interesting, thanks for sharing. I&#039;ve just gone through your Off the Grid series and found it to be great. :) I&#039;ve just come to the site so it&#039;s all been catching up, when I first saw the title I thought it was going to be about playing without miniatures and then was pleasantly surprised by the angle the series took. And now you reach the point I was expecting to start at. I do hope that you are going to go back to and continue the standard style Off the Grid posts.</description>
		<content:encoded><![CDATA[<p>Wow, quite a post. Very interesting, thanks for sharing. I&#8217;ve just gone through your Off the Grid series and found it to be great. <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve just come to the site so it&#8217;s all been catching up, when I first saw the title I thought it was going to be about playing without miniatures and then was pleasantly surprised by the angle the series took. And now you reach the point I was expecting to start at. I do hope that you are going to go back to and continue the standard style Off the Grid posts.</p>
]]></content:encoded>
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	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/12/fluid-4e-gridless-combat/comment-page-1/#comment-3055</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Thu, 03 Dec 2009 04:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1331#comment-3055</guid>
		<description>When you get a chance, drop a line and let me know how you like it!  I&#039;ll have simpler, less crunchy rules available soon as well.</description>
		<content:encoded><![CDATA[<p>When you get a chance, drop a line and let me know how you like it!  I&#8217;ll have simpler, less crunchy rules available soon as well.</p>
]]></content:encoded>
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