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	<title>Comments on: The Wave&#8217;s the Thing: Google Wave, 4e D&amp;D, and You</title>
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	<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/</link>
	<description>Inspired 4e Design</description>
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		<title>By: Daniel Jefferies</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-3217</link>
		<dc:creator>Daniel Jefferies</dc:creator>
		<pubDate>Wed, 16 Dec 2009 03:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-3217</guid>
		<description>In a wave game right now and enjoying it.  DM referred us players to this series of blog posts.  Good stuff.

If anyone needs wave invites just request one from me on twitter.  @newmindgroup  I have a couple.</description>
		<content:encoded><![CDATA[<p>In a wave game right now and enjoying it.  DM referred us players to this series of blog posts.  Good stuff.</p>
<p>If anyone needs wave invites just request one from me on twitter.  @newmindgroup  I have a couple.</p>
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	<item>
		<title>By: Save vs. Geek &#187; Introducing&#8230; Fighty</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2753</link>
		<dc:creator>Save vs. Geek &#187; Introducing&#8230; Fighty</dc:creator>
		<pubDate>Fri, 30 Oct 2009 01:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2753</guid>
		<description>[...] friend of mine set up a D&amp;D 4E game on Wave, based on Revenge of the Giants, which I was lucky to signup in [...]</description>
		<content:encoded><![CDATA[<p>[...] friend of mine set up a D&amp;D 4E game on Wave, based on Revenge of the Giants, which I was lucky to signup in [...]</p>
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	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2744</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2744</guid>
		<description>Hi Ryan,

glad you like! I showed the wave to my wife, and she had the exact same comments.  It&#039;s great to have something easy to read and easy to follow as the end-product of the game.

I&#039;m looking at getting embeds set up so other people without invites can follow along.  More as that develops.</description>
		<content:encoded><![CDATA[<p>Hi Ryan,</p>
<p>glad you like! I showed the wave to my wife, and she had the exact same comments.  It&#8217;s great to have something easy to read and easy to follow as the end-product of the game.</p>
<p>I&#8217;m looking at getting embeds set up so other people without invites can follow along.  More as that develops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Singer</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2742</link>
		<dc:creator>Ryan Singer</dc:creator>
		<pubDate>Thu, 29 Oct 2009 05:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2742</guid>
		<description>Hi Quinn,

I&#039;m enjoying observing your game. I agree that the ability to prune anything that&#039;s not part of the narrative is the best part about gaming on Google Wave. By automatically producing a flowing and easy to read narrative, Google Wave games aren&#039;t just fun to play, they are fun to read as fiction!</description>
		<content:encoded><![CDATA[<p>Hi Quinn,</p>
<p>I&#8217;m enjoying observing your game. I agree that the ability to prune anything that&#8217;s not part of the narrative is the best part about gaming on Google Wave. By automatically producing a flowing and easy to read narrative, Google Wave games aren&#8217;t just fun to play, they are fun to read as fiction!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrewshen123</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2741</link>
		<dc:creator>andrewshen123</dc:creator>
		<pubDate>Thu, 29 Oct 2009 04:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2741</guid>
		<description>Well, if you&#039;re able to send out invites, I&#039;d gladly take one :)</description>
		<content:encoded><![CDATA[<p>Well, if you&#8217;re able to send out invites, I&#8217;d gladly take one <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2739</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 28 Oct 2009 19:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2739</guid>
		<description>Hopefully I will have a unique way of distributing some invites...more on this to come.</description>
		<content:encoded><![CDATA[<p>Hopefully I will have a unique way of distributing some invites&#8230;more on this to come.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy Southard</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2736</link>
		<dc:creator>Jeremy Southard</dc:creator>
		<pubDate>Wed, 28 Oct 2009 18:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2736</guid>
		<description>So...gamefiend...are you willing to send invites to Google Wave to your loyal readers?  I sure could use one :)</description>
		<content:encoded><![CDATA[<p>So&#8230;gamefiend&#8230;are you willing to send invites to Google Wave to your loyal readers?  I sure could use one <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2735</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 28 Oct 2009 18:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2735</guid>
		<description>Hi Scott,

You hit the nail into the head as far as dice rolling goes.  As far as battlemaps, I have a buddy who is in the early stages of just such a thing.  I don&#039;t want to spoil it while it&#039;s in the early stages, but I&#039;ll be using it on my &quot;Revenge of the Waves&quot; game shortly if you would like to see it.

In the meantime, follow &lt;a href=&quot;http://twitter.com/exedore6&quot; rel=&quot;nofollow&quot;&gt;Dan Clery&lt;/a&gt; on twitter.  He&#039;s working on it, and I&#039;m sure he&#039;ll have some announcements as he makes progress.</description>
		<content:encoded><![CDATA[<p>Hi Scott,</p>
<p>You hit the nail into the head as far as dice rolling goes.  As far as battlemaps, I have a buddy who is in the early stages of just such a thing.  I don&#8217;t want to spoil it while it&#8217;s in the early stages, but I&#8217;ll be using it on my &#8220;Revenge of the Waves&#8221; game shortly if you would like to see it.</p>
<p>In the meantime, follow <a href="http://twitter.com/exedore6" rel="nofollow">Dan Clery</a> on twitter.  He&#8217;s working on it, and I&#8217;m sure he&#8217;ll have some announcements as he makes progress.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2734</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 28 Oct 2009 18:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2734</guid>
		<description>there are a lot of methods, from bots to gadgets.  Right now I use invisible castle, because the bots and gadgets are a little wonkey.  I expect that improve though, and I&#039;ll switch when that happens.</description>
		<content:encoded><![CDATA[<p>there are a lot of methods, from bots to gadgets.  Right now I use invisible castle, because the bots and gadgets are a little wonkey.  I expect that improve though, and I&#8217;ll switch when that happens.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-google-wave-4e-dd-and-you/comment-page-1/#comment-2733</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 28 Oct 2009 17:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1251#comment-2733</guid>
		<description>kingworks,

Waves allow you to add special participants to your Wave called robots. A robot is a program that functions a lot like another person in the Wave: you invite them to your Wave, and they stick around and do things. The difference is, robots are programmed for a single task.

For instance, one such robot demonstrated was a translator. After being invited to the Wave, the translator robot automatically translated everything being said in the Wave in a certain language to another language, probably by running it through Google Translate.

The relevance here is that dice rolling will probably be (in fact, probably already IS) handled by a dice-rolling robot. The robot will be programmed to recognize a certain format (say, for instance, [roll 1d20+5]) and when it finds something that fits that format in the Wave (usually a player or the DM calling for a die roll), it will randomly generate the number in question and then edit that section of the Wave to show the die roll to everyone. Not only is this handled automatically by the robot, but the die roll itself is part of the Wave, and you know it was rolled by the robot because it&#039;s in the robot&#039;s color (and you can always use that nifty playback feature to watch it being added!).

Now, the REAL question is: Who&#039;s going to make us a robust digital battle map widget?</description>
		<content:encoded><![CDATA[<p>kingworks,</p>
<p>Waves allow you to add special participants to your Wave called robots. A robot is a program that functions a lot like another person in the Wave: you invite them to your Wave, and they stick around and do things. The difference is, robots are programmed for a single task.</p>
<p>For instance, one such robot demonstrated was a translator. After being invited to the Wave, the translator robot automatically translated everything being said in the Wave in a certain language to another language, probably by running it through Google Translate.</p>
<p>The relevance here is that dice rolling will probably be (in fact, probably already IS) handled by a dice-rolling robot. The robot will be programmed to recognize a certain format (say, for instance, [roll 1d20+5]) and when it finds something that fits that format in the Wave (usually a player or the DM calling for a die roll), it will randomly generate the number in question and then edit that section of the Wave to show the die roll to everyone. Not only is this handled automatically by the robot, but the die roll itself is part of the Wave, and you know it was rolled by the robot because it&#8217;s in the robot&#8217;s color (and you can always use that nifty playback feature to watch it being added!).</p>
<p>Now, the REAL question is: Who&#8217;s going to make us a robust digital battle map widget?</p>
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