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	<title>Comments on: 4e and the Art of the Limit Break, part 1</title>
	<atom:link href="http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/</link>
	<description>Inspired 4e Design</description>
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		<title>By: What if, Twitter Edition: Dailies as Encounter Powers : Critical Hits</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-4629</link>
		<dc:creator>What if, Twitter Edition: Dailies as Encounter Powers : Critical Hits</dc:creator>
		<pubDate>Fri, 25 Jun 2010 13:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-4629</guid>
		<description>[...] countingku That is what @gamefiend is doing with his &#8220;LimitBreak&#8221; powers, iirc. (Chatty: You can Gamefiend&#8217;s posts here) [...]</description>
		<content:encoded><![CDATA[<p>[...] countingku That is what @gamefiend is doing with his &#8220;LimitBreak&#8221; powers, iirc. (Chatty: You can Gamefiend&#8217;s posts here) [...]</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-4268</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 28 Apr 2010 00:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-4268</guid>
		<description>You can use an action point a little bit for that, but this expands on that.  Check out some of the power entries to see how far it goes :)</description>
		<content:encoded><![CDATA[<p>You can use an action point a little bit for that, but this expands on that.  Check out some of the power entries to see how far it goes <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Thadeous</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-4266</link>
		<dc:creator>Thadeous</dc:creator>
		<pubDate>Tue, 27 Apr 2010 23:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-4266</guid>
		<description>I always thought that an action point was kind of a limit break. After a mile stone you have built up enough excitement or energy or what not that you can pull off a super human feat of speed and mover extra fast, or pull off an extra power.</description>
		<content:encoded><![CDATA[<p>I always thought that an action point was kind of a limit break. After a mile stone you have built up enough excitement or energy or what not that you can pull off a super human feat of speed and mover extra fast, or pull off an extra power.</p>
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		<title>By: Silus</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2629</link>
		<dc:creator>Silus</dc:creator>
		<pubDate>Wed, 09 Sep 2009 04:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2629</guid>
		<description>Hey, just found this website a few minutes ago (to explain the comment on a month-old post). :)
Here is an idea to increase players&#039; endurance in these long battles: when the tide first begins to turn, each PC recovers two healing surges and has the immediate option to use one as a free action. This would be a one time event and acts as a minor reset button.</description>
		<content:encoded><![CDATA[<p>Hey, just found this website a few minutes ago (to explain the comment on a month-old post). <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Here is an idea to increase players&#8217; endurance in these long battles: when the tide first begins to turn, each PC recovers two healing surges and has the immediate option to use one as a free action. This would be a one time event and acts as a minor reset button.</p>
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		<title>By: Josh</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2468</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 11 Aug 2009 01:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2468</guid>
		<description>Interesting... I always considered the boss fight at the end of every scenario a sort of &quot;limit break&quot; fight. Everybody blows their daily powers within a few rounds, doing all kinds of cool stuff that they don&#039;t do in a &quot;normal&quot; fight.

I&#039;ll be interested to see the mechanics you present.</description>
		<content:encoded><![CDATA[<p>Interesting&#8230; I always considered the boss fight at the end of every scenario a sort of &#8220;limit break&#8221; fight. Everybody blows their daily powers within a few rounds, doing all kinds of cool stuff that they don&#8217;t do in a &#8220;normal&#8221; fight.</p>
<p>I&#8217;ll be interested to see the mechanics you present.</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2465</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Mon, 10 Aug 2009 16:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2465</guid>
		<description>@greywulf Bleach is another good one that I failed to mention. I&#039;m excited to get this one delivered.

@therecursionking welcome!  That&#039;s a good start, but the system also needs a way to expand the characters endurance.  These fights will be longer, and the characters need a way to keep going to see the conclusion. I&#039;ve got some ideas that I&#039;ll be sharing, but that is a good start, definitely.</description>
		<content:encoded><![CDATA[<p>@greywulf Bleach is another good one that I failed to mention. I&#8217;m excited to get this one delivered.</p>
<p>@therecursionking welcome!  That&#8217;s a good start, but the system also needs a way to expand the characters endurance.  These fights will be longer, and the characters need a way to keep going to see the conclusion. I&#8217;ve got some ideas that I&#8217;ll be sharing, but that is a good start, definitely.</p>
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		<title>By: The Recursion King</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2463</link>
		<dc:creator>The Recursion King</dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2463</guid>
		<description>A quick and easy way to make this work mechanically would be to give the character an additional action per round and let the player work out what to do with it.</description>
		<content:encoded><![CDATA[<p>A quick and easy way to make this work mechanically would be to give the character an additional action per round and let the player work out what to do with it.</p>
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		<title>By: greywulf</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2461</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2461</guid>
		<description>One of the influences for my modern Endday 4e D&amp;D campaign is Bleach, so I&#039;ll be watching this closely. Good stuff! :D</description>
		<content:encoded><![CDATA[<p>One of the influences for my modern Endday 4e D&amp;D campaign is Bleach, so I&#8217;ll be watching this closely. Good stuff! <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2460</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2460</guid>
		<description>Glad you liked the article!  Yup, next time we&#039;ll get into the mechanics of it.  After that will be a look into some examples of play.</description>
		<content:encoded><![CDATA[<p>Glad you liked the article!  Yup, next time we&#8217;ll get into the mechanics of it.  After that will be a look into some examples of play.</p>
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		<title>By: Snarls-at-Fleas</title>
		<link>http://at-will.omnivangelist.net/2009/08/4e-and-the-art-of-the-limit-break-part-1/comment-page-1/#comment-2459</link>
		<dc:creator>Snarls-at-Fleas</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1087#comment-2459</guid>
		<description>The idea is good - I guess next we&#039;ll see the mechanics of it?</description>
		<content:encoded><![CDATA[<p>The idea is good &#8211; I guess next we&#8217;ll see the mechanics of it?</p>
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