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	<title>Comments on: Is it a Fight or a Skill Challenge?</title>
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	<link>http://at-will.omnivangelist.net/2009/07/is-it-a-fight-or-a-skill-challenge/</link>
	<description>Inspired 4e Design</description>
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		<title>By: JackOfHearts</title>
		<link>http://at-will.omnivangelist.net/2009/07/is-it-a-fight-or-a-skill-challenge/comment-page-1/#comment-2285</link>
		<dc:creator>JackOfHearts</dc:creator>
		<pubDate>Wed, 15 Jul 2009 14:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=925#comment-2285</guid>
		<description>I generally just award XP the same for either solution (combat/skills &amp; roleplay).  It helps with pacing of my campaign and lets the players feel like they have the option of tackling problems in creative ways.</description>
		<content:encoded><![CDATA[<p>I generally just award XP the same for either solution (combat/skills &amp; roleplay).  It helps with pacing of my campaign and lets the players feel like they have the option of tackling problems in creative ways.</p>
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	<item>
		<title>By: Shilling</title>
		<link>http://at-will.omnivangelist.net/2009/07/is-it-a-fight-or-a-skill-challenge/comment-page-1/#comment-2284</link>
		<dc:creator>Shilling</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=925#comment-2284</guid>
		<description>These types of situation were one inspiration for my skill challenge house rules.

Basically, as soon as the players attempt 3 or more skill checks towards a common goal, they start earning an xp bonus when that goal is finally met. The bonus is bigger the greater the threat of failure (ie the complexity).

It took some fiddling, but I worked up a simple system that has almost identical xp rewards to the DM guide system, but it is a lot more flexible and easily combined with combat encounters.</description>
		<content:encoded><![CDATA[<p>These types of situation were one inspiration for my skill challenge house rules.</p>
<p>Basically, as soon as the players attempt 3 or more skill checks towards a common goal, they start earning an xp bonus when that goal is finally met. The bonus is bigger the greater the threat of failure (ie the complexity).</p>
<p>It took some fiddling, but I worked up a simple system that has almost identical xp rewards to the DM guide system, but it is a lot more flexible and easily combined with combat encounters.</p>
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		<title>By: The Last Rogue</title>
		<link>http://at-will.omnivangelist.net/2009/07/is-it-a-fight-or-a-skill-challenge/comment-page-1/#comment-2263</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=925#comment-2263</guid>
		<description>One thing that works for me is simply having a notecard with the PCs skills on it. This way I can whip up a skill challenge on the fly with fair DCs . . . and always be prepared for an impromptu skill challenge.</description>
		<content:encoded><![CDATA[<p>One thing that works for me is simply having a notecard with the PCs skills on it. This way I can whip up a skill challenge on the fly with fair DCs . . . and always be prepared for an impromptu skill challenge.</p>
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