Inside the Insider: The Monster Builder

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Though they haven’t gotten a date for it, the pics provided for the first in WoTC’s Adventure Tools series, the Monster Builder, is worth getting excited over.

The full screenshots are over at Wizards, and I’ve gone over them each trying to ascertain basic functionality. Here’s what we’ve got thus far confirmed.:

  • Monster Search –Still having access to all those monsters at a glance is huge. By their count, it’s over 2,000 hungry critters…
  • Monster Editing –not only search, but you can dissect the little buggers. It’s high school science all over again. You can tweak levels and get full re-calculations on the fly, drag and drop monster powers (your own personal Frankenstein!), and search through the powers by themselves or through the monsters they are attached with. Making variants of monsters just got very very easy.
  • Scratch Building –you can of course build a monster straight from your imaginarium, which you’d expect. I don’t think I’d be far off in assuming it will do basic calculations for you based on role and level.

The only thing I’m praying for are multiple output formats. I’d like to see the usual –text, html, xml. For the HTML I hope they have a seperate .css that you can link to (or their own external stylesheet would be ultra-slick).

The short of this is, I am excited about this tool and I think you should be too if you GM at all. This is the GM’s character builder, and if it delivers even most of the way we will get a powerful tool in building our adventures.

What do you think of the screens thus far?

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter