Are you serious?

In-jokes and pop culture references happen around the game table, but how much of it is allowed depends a great deal on the tone set by the GM. My gut reaction is to keep the out of game comments out of the game. Referencing the internetz or having Sphinx that offer their riddles in Lolcat are realm breaking. They can destroy immersion and prevent the players from investing themselves in the conflict of a dangerous and frightening world of adventure. When I throw a lich at you from the depths of a crypt, your character will not laugh and declare that they have, “a bone to pick,” with the enemy.

But, here’s a crazy thought — what if a twisted silly parody was the setting? What if the players lived in a world where the location of treasure was found on ye olde’ Google map, kobolds had a union and occasionally went on strike from dungeons, and you could buy anything you wanted from a network of traveling Gnomish merchants referred to as Wal-Cart?

I’ve toyed with the idea of such a setting and played it as a one shot with two different groups. Overall, it’s a LOT of fun and keeps players from dozing off at the table. Including in-jokes and crazy antics in an encounter seems to keep players engaged and out of non-game discussions when it’s not their turn, but how long can it last? Wouldn’t a ridiculous world like that get old?

Have any of you ever played a ridiculous campaign or had one or two missions spoof a movie or pop culture? Do you feel a bit of the sillies make a good game, or do your players get a better experience out of a serious setting?

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About the Author

I started Dungeon Mastering with secondhand AD&D materials in 1996 and have run a vast number of D20 campaigns, from cliche' medieval adventures in a kingdom made of Lego bricks to fighting zombies and the mob in the mid 1930s. I try to make the gaming experience as enjoyable, fast-paced, and easy to play as humanly possible.