<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Will we get Tommy Guns?</title>
	<atom:link href="http://at-will.omnivangelist.net/2009/06/will-we-get-tommy-guns/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2009/06/will-we-get-tommy-guns/</link>
	<description>Inspired 4e Design</description>
	<lastBuildDate>Tue, 08 Nov 2011 04:35:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
	<item>
		<title>By: zib</title>
		<link>http://at-will.omnivangelist.net/2009/06/will-we-get-tommy-guns/comment-page-1/#comment-2150</link>
		<dc:creator>zib</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=847#comment-2150</guid>
		<description>&lt;a href=&quot;http://www.gnomestew.com/reviews/free-rpg-day-review-hearts-of-chaos&quot; rel=&quot;nofollow&quot;&gt;This review of Amethyst&lt;/a&gt;, a 4e GSL product from Goodman Games, talks about rules for automatic weapons.</description>
		<content:encoded><![CDATA[<p><a href="http://www.gnomestew.com/reviews/free-rpg-day-review-hearts-of-chaos" rel="nofollow">This review of Amethyst</a>, a 4e GSL product from Goodman Games, talks about rules for automatic weapons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ethan</title>
		<link>http://at-will.omnivangelist.net/2009/06/will-we-get-tommy-guns/comment-page-1/#comment-2149</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=847#comment-2149</guid>
		<description>I never thought of it that way, but you&#039;re absolutely right. D20 modern is a setting that everyone can relate to immediately. It also lets you incorporate all your pop culture references and corny jokes at the game table into the setting.</description>
		<content:encoded><![CDATA[<p>I never thought of it that way, but you&#8217;re absolutely right. D20 modern is a setting that everyone can relate to immediately. It also lets you incorporate all your pop culture references and corny jokes at the game table into the setting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ktulu</title>
		<link>http://at-will.omnivangelist.net/2009/06/will-we-get-tommy-guns/comment-page-1/#comment-2148</link>
		<dc:creator>Ktulu</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=847#comment-2148</guid>
		<description>I agree 100% that we need a Mode4n game.  Star Wars SAGA was a nice move in the right direction; but it&#039;s not quite there.

I don&#039;t think guns would break the system, but entirely new classes would have to be designed.  For one, the defender role works in close with enemies, locking them down.  That would be a significant change from most of the defender builds in D&amp;D (barring the swordmage, which covers ranged defending fairly well).

Other than that, I think a 4e modern would be a perfect fit for my table.</description>
		<content:encoded><![CDATA[<p>I agree 100% that we need a Mode4n game.  Star Wars SAGA was a nice move in the right direction; but it&#8217;s not quite there.</p>
<p>I don&#8217;t think guns would break the system, but entirely new classes would have to be designed.  For one, the defender role works in close with enemies, locking them down.  That would be a significant change from most of the defender builds in D&amp;D (barring the swordmage, which covers ranged defending fairly well).</p>
<p>Other than that, I think a 4e modern would be a perfect fit for my table.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Campbell</title>
		<link>http://at-will.omnivangelist.net/2009/06/will-we-get-tommy-guns/comment-page-1/#comment-2147</link>
		<dc:creator>Campbell</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=847#comment-2147</guid>
		<description>D20 Modern was, without a doubt, my favorite during my 3.5 gaming days.  It had the fun that D&amp;D had, as well as the modern day touch that gave me immediate fluency with the setting.  In D&amp;D, you could wind up running into something your character is supposed to know but you don&#039;t, or worse, the other way around, and it would slow down the game or butcher the roleplaying process.  (&quot;Vecna?  Who&#039;s Vecna?&quot;)

Fluency in setting meant that D20 Modern was an immediately recognizable game, letting you focus less on the setting and more on the characters and gameplay.</description>
		<content:encoded><![CDATA[<p>D20 Modern was, without a doubt, my favorite during my 3.5 gaming days.  It had the fun that D&amp;D had, as well as the modern day touch that gave me immediate fluency with the setting.  In D&amp;D, you could wind up running into something your character is supposed to know but you don&#8217;t, or worse, the other way around, and it would slow down the game or butcher the roleplaying process.  (&#8220;Vecna?  Who&#8217;s Vecna?&#8221;)</p>
<p>Fluency in setting meant that D20 Modern was an immediately recognizable game, letting you focus less on the setting and more on the characters and gameplay.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk (enhanced)
Object Caching 386/392 objects using disk
Content Delivery Network via Amazon Web Services: CloudFront: Amazon Web Services: S3: d2jur2ghb1yy8m.cloudfront.net

Served from: at-will.omnivangelist.net @ 2012-02-09 10:29:05 -->
