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	<title>Comments on: PHB2 In-Play: The Invoker</title>
	<atom:link href="http://at-will.omnivangelist.net/2009/05/phb-in-play-the-invoker/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2009/05/phb-in-play-the-invoker/</link>
	<description>Inspired 4e Design</description>
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		<title>By: Andrew Reutter</title>
		<link>http://at-will.omnivangelist.net/2009/05/phb-in-play-the-invoker/comment-page-1/#comment-2419</link>
		<dc:creator>Andrew Reutter</dc:creator>
		<pubDate>Fri, 31 Jul 2009 17:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=600#comment-2419</guid>
		<description>Hi gamefiend,

Andrew here from iplay4e.  Thought I&#039;d let you know that if you change &quot;jPint&quot; to &quot;fullpage&quot; in your iframe URLs (and adjust their size), you can also embed the non-mobile view of the character.

Looks like you would need div#mainColumn to have a width of 1060px, and the iframe should be wide enough to match that, and about 650px tall.

I mucked about with a css debugger and it looks pretty nice...

Cheers,
Andrew</description>
		<content:encoded><![CDATA[<p>Hi gamefiend,</p>
<p>Andrew here from iplay4e.  Thought I&#8217;d let you know that if you change &#8220;jPint&#8221; to &#8220;fullpage&#8221; in your iframe URLs (and adjust their size), you can also embed the non-mobile view of the character.</p>
<p>Looks like you would need div#mainColumn to have a width of 1060px, and the iframe should be wide enough to match that, and about 650px tall.</p>
<p>I mucked about with a css debugger and it looks pretty nice&#8230;</p>
<p>Cheers,<br />
Andrew</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/05/phb-in-play-the-invoker/comment-page-1/#comment-1830</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Thu, 28 May 2009 17:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=600#comment-1830</guid>
		<description>@scott Paladins are, from what I&#039;ve seen, one of the most complex classes to play.  Once a player learns what you can/can&#039;t/should/shouldn&#039;t do, it becomes a very cool class.  Our paladin is pretty critical to our group.  

I think my favorite divine class is the cleric.

@Freezer I&#039;ve got absolutely no hard data on this, but my impressions are that, while the wizard has definitely gotten more raw control, or &quot;triple S&quot; as I&#039;m calling it, the invoker still wins on that front.  The reason?  It&#039;s easier to place spells.  The invoker gets to do awesome stuff with very little fear of hurting his compatriots with the majority of the list, so he can make effective moves without having to set them up first. As the field shifts around, it becomes harder and harder for the wizard to work without collateral damage.

On the upside, I think the wizard is clearly the most damaging controller.  With new feats like Dual Implements and the power that let you do more damage when you hit multiple targets (can&#039;t remember the name right now), the wizard can inflict a lot of pain on the battlefield.</description>
		<content:encoded><![CDATA[<p>@scott Paladins are, from what I&#8217;ve seen, one of the most complex classes to play.  Once a player learns what you can/can&#8217;t/should/shouldn&#8217;t do, it becomes a very cool class.  Our paladin is pretty critical to our group.  </p>
<p>I think my favorite divine class is the cleric.</p>
<p>@Freezer I&#8217;ve got absolutely no hard data on this, but my impressions are that, while the wizard has definitely gotten more raw control, or &#8220;triple S&#8221; as I&#8217;m calling it, the invoker still wins on that front.  The reason?  It&#8217;s easier to place spells.  The invoker gets to do awesome stuff with very little fear of hurting his compatriots with the majority of the list, so he can make effective moves without having to set them up first. As the field shifts around, it becomes harder and harder for the wizard to work without collateral damage.</p>
<p>On the upside, I think the wizard is clearly the most damaging controller.  With new feats like Dual Implements and the power that let you do more damage when you hit multiple targets (can&#8217;t remember the name right now), the wizard can inflict a lot of pain on the battlefield.</p>
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		<title>By: Freezer</title>
		<link>http://at-will.omnivangelist.net/2009/05/phb-in-play-the-invoker/comment-page-1/#comment-1822</link>
		<dc:creator>Freezer</dc:creator>
		<pubDate>Thu, 28 May 2009 03:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=600#comment-1822</guid>
		<description>Any thoughts on how the post arcane power wizard stacks up to an invoker for controlling?</description>
		<content:encoded><![CDATA[<p>Any thoughts on how the post arcane power wizard stacks up to an invoker for controlling?</p>
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		<title>By: Scott</title>
		<link>http://at-will.omnivangelist.net/2009/05/phb-in-play-the-invoker/comment-page-1/#comment-1819</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 27 May 2009 23:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=600#comment-1819</guid>
		<description>Invokers have become a favorite of mine.  Three of the divine classes released so far have, in fact, which is pretty impressive.  (The paladin&#039;s the only one that isn&#039;t a favorite -- I just don&#039;t like the way they play.)</description>
		<content:encoded><![CDATA[<p>Invokers have become a favorite of mine.  Three of the divine classes released so far have, in fact, which is pretty impressive.  (The paladin&#8217;s the only one that isn&#8217;t a favorite &#8212; I just don&#8217;t like the way they play.)</p>
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