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	<title>Comments on: Lore: Mystic Blades</title>
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	<link>http://at-will.omnivangelist.net/2009/05/lore-mystic-blades/</link>
	<description>Inspired 4e Design</description>
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		<title>By: gentian</title>
		<link>http://at-will.omnivangelist.net/2009/05/lore-mystic-blades/comment-page-1/#comment-1854</link>
		<dc:creator>gentian</dc:creator>
		<pubDate>Sat, 30 May 2009 01:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=635#comment-1854</guid>
		<description>Hi everyone. Thanks for the kind words. There is definitely more on the way. In fact, that&#039;s what I&#039;m supposed to be working on right now. ^^</description>
		<content:encoded><![CDATA[<p>Hi everyone. Thanks for the kind words. There is definitely more on the way. In fact, that&#8217;s what I&#8217;m supposed to be working on right now. ^^</p>
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	<item>
		<title>By: Dawn Raven</title>
		<link>http://at-will.omnivangelist.net/2009/05/lore-mystic-blades/comment-page-1/#comment-1846</link>
		<dc:creator>Dawn Raven</dc:creator>
		<pubDate>Fri, 29 May 2009 15:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=635#comment-1846</guid>
		<description>This is great! I don&#039;t have any ways to purchase in my campaign, and I don&#039;t even think my players have considered that they might be able to make any. I convert most of the gold parcels into additional magic items for them. I like to make each item a bit more special then simply &quot;X Sword +1&quot; or &quot;Amulet of Health.&quot;

This series is sure to be useful to my game and will likely see prompt use! Any chance we&#039;ll see similar ideas with armor, pendants and other miscellaneous items?</description>
		<content:encoded><![CDATA[<p>This is great! I don&#8217;t have any ways to purchase in my campaign, and I don&#8217;t even think my players have considered that they might be able to make any. I convert most of the gold parcels into additional magic items for them. I like to make each item a bit more special then simply &#8220;X Sword +1&#8243; or &#8220;Amulet of Health.&#8221;</p>
<p>This series is sure to be useful to my game and will likely see prompt use! Any chance we&#8217;ll see similar ideas with armor, pendants and other miscellaneous items?</p>
]]></content:encoded>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/05/lore-mystic-blades/comment-page-1/#comment-1792</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Mon, 25 May 2009 20:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=635#comment-1792</guid>
		<description>Thanks Asmor -- glad you&#039;re enjoying the blog!  I&#039;ve assembled a crack team with ethan, gentian (who also happens to be my wife :)), milambus, and rudolf!  

Yeah, I feel that magic is a bit what you make it in 4e.  In my campaigns, we have garden-variety things and then we have really special items.  I don&#039;t think it would be too hard to tweak it to a more &quot;magic is special&quot; tilt though.</description>
		<content:encoded><![CDATA[<p>Thanks Asmor &#8212; glad you&#8217;re enjoying the blog!  I&#8217;ve assembled a crack team with ethan, gentian (who also happens to be my wife <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ), milambus, and rudolf!  </p>
<p>Yeah, I feel that magic is a bit what you make it in 4e.  In my campaigns, we have garden-variety things and then we have really special items.  I don&#8217;t think it would be too hard to tweak it to a more &#8220;magic is special&#8221; tilt though.</p>
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	<item>
		<title>By: Asmor</title>
		<link>http://at-will.omnivangelist.net/2009/05/lore-mystic-blades/comment-page-1/#comment-1791</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Mon, 25 May 2009 18:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=635#comment-1791</guid>
		<description>Great post! This is fact becoming one of my favorite RPG blogs.

@ethan: As opposed to 3.x, when... anyone with the right feat and enough gold could produce any item of their choice?

Magic&#039;s as special as you make it.</description>
		<content:encoded><![CDATA[<p>Great post! This is fact becoming one of my favorite RPG blogs.</p>
<p>@ethan: As opposed to 3.x, when&#8230; anyone with the right feat and enough gold could produce any item of their choice?</p>
<p>Magic&#8217;s as special as you make it.</p>
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	<item>
		<title>By: ethan</title>
		<link>http://at-will.omnivangelist.net/2009/05/lore-mystic-blades/comment-page-1/#comment-1788</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Mon, 25 May 2009 15:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=635#comment-1788</guid>
		<description>Excellent collection of flavor. Does it bug you that 4e has given magic items that mass-produced feeling? Anybody with the right ritual and enough gold seems to be able to construct any magic item of their choosing. Kinda kills the point searching for &quot;the legendary weapon&quot; if you could make it yourself.</description>
		<content:encoded><![CDATA[<p>Excellent collection of flavor. Does it bug you that 4e has given magic items that mass-produced feeling? Anybody with the right ritual and enough gold seems to be able to construct any magic item of their choosing. Kinda kills the point searching for &#8220;the legendary weapon&#8221; if you could make it yourself.</p>
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