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	<title>Comments on: Why WotC is laughing at me: Divine Challenge and the importance of feedback.</title>
	<atom:link href="http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/</link>
	<description>Inspired 4e Design</description>
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		<title>By: We Need The XP! &#187; Blog Archive &#187; Interesting Stuff On the Interwebs - Home of Role Playing and Miniatures News and More</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1617</link>
		<dc:creator>We Need The XP! &#187; Blog Archive &#187; Interesting Stuff On the Interwebs - Home of Role Playing and Miniatures News and More</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1617</guid>
		<description>[...] up is an interesting discussion on the 4e D&amp;D paladin&#8217;s divine challenge at the At Will site. I am not sure why they feel the mark needs a tweek, I think it is the best mark in the game [...]</description>
		<content:encoded><![CDATA[<p>[...] up is an interesting discussion on the 4e D&amp;D paladin&#8217;s divine challenge at the At Will site. I am not sure why they feel the mark needs a tweek, I think it is the best mark in the game [...]</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1548</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Mon, 06 Apr 2009 00:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1548</guid>
		<description>@wimwick thus far, thumbs up on the implement.  It gives the Holy Symbol something to do while not cranking the damage through the roof. I&#039;ll post more updates as it goes.

@Donny_The_DM encounter? that&#039;s really interesting.  I may try that myself one day soon.  I&#039;ll be sure to post results when I do.

@Tman thanks for visiting!  Yeah, the swordmage mechanic was what we didn&#039;t want, so we had to get it into play to see that we made that exact thing in different form.

@kaeosdad -brutality, eh?  We were playing this way pretty much (we halved PC HP instead of upping damage) --it is indeed brutal, especially for me, who enjoys playing glass cannon types. The last game I played my drow tempest fighter and got hammered.  It&#039;s exciting, for sure.  I feel that it would be an interesting way to do something like a Dark Sun campaign, simulating it&#039;s lethality.

@kingworks the Censure of Pursuit is what your thinking of, and yeah, that&#039;s essentially it.  your oath of enmity target runs away, and you get extra bonuses against it for running.</description>
		<content:encoded><![CDATA[<p>@wimwick thus far, thumbs up on the implement.  It gives the Holy Symbol something to do while not cranking the damage through the roof. I&#8217;ll post more updates as it goes.</p>
<p>@Donny_The_DM encounter? that&#8217;s really interesting.  I may try that myself one day soon.  I&#8217;ll be sure to post results when I do.</p>
<p>@Tman thanks for visiting!  Yeah, the swordmage mechanic was what we didn&#8217;t want, so we had to get it into play to see that we made that exact thing in different form.</p>
<p>@kaeosdad -brutality, eh?  We were playing this way pretty much (we halved PC HP instead of upping damage) &#8211;it is indeed brutal, especially for me, who enjoys playing glass cannon types. The last game I played my drow tempest fighter and got hammered.  It&#8217;s exciting, for sure.  I feel that it would be an interesting way to do something like a Dark Sun campaign, simulating it&#8217;s lethality.</p>
<p>@kingworks the Censure of Pursuit is what your thinking of, and yeah, that&#8217;s essentially it.  your oath of enmity target runs away, and you get extra bonuses against it for running.</p>
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		<title>By: kingworks</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1541</link>
		<dc:creator>kingworks</dc:creator>
		<pubDate>Sat, 04 Apr 2009 03:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1541</guid>
		<description>I&#039;m away from my books ATM, but doesn&#039;t the Avenger have a power that damages a marked target when it either moves away or attacks the Avenger that marked it?</description>
		<content:encoded><![CDATA[<p>I&#8217;m away from my books ATM, but doesn&#8217;t the Avenger have a power that damages a marked target when it either moves away or attacks the Avenger that marked it?</p>
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		<title>By: kaeosdad</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1540</link>
		<dc:creator>kaeosdad</dc:creator>
		<pubDate>Sat, 04 Apr 2009 02:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1540</guid>
		<description>It was worth a shot! House rules are great. For my new 4e campaign I&#039;m trying the half the monsters HP and double their damage dice thing. I call it brutality!!!</description>
		<content:encoded><![CDATA[<p>It was worth a shot! House rules are great. For my new 4e campaign I&#8217;m trying the half the monsters HP and double their damage dice thing. I call it brutality!!!</p>
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		<title>By: TMan</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1539</link>
		<dc:creator>TMan</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1539</guid>
		<description>If you want a character which can &#039;mark&#039; a target and then move away, try a Swordmage from Forgotten Realms Players Guide. It is specifically intended to allow the PC to move around and one of my players does this to great effect. 

I can&#039;t wait until they are high enough level for the monsters to just ignore the effect (in his case, the first 10 points of damage the marked monster does to a target other than the marker are ignored by the target).</description>
		<content:encoded><![CDATA[<p>If you want a character which can &#8216;mark&#8217; a target and then move away, try a Swordmage from Forgotten Realms Players Guide. It is specifically intended to allow the PC to move around and one of my players does this to great effect. </p>
<p>I can&#8217;t wait until they are high enough level for the monsters to just ignore the effect (in his case, the first 10 points of damage the marked monster does to a target other than the marker are ignored by the target).</p>
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		<title>By: Donny_the_DM</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1538</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1538</guid>
		<description>The rules are meant to be tinkered with.  Nobody is laughing at you, for if they were, the lordly title of &quot;King Prick of the Ballsackians&quot; would be rightly earned.

We tweaked most magical items to have encounter powers instead of dailies, and it has made a big dfference - fun wise.

You&#039;re doing it right :)</description>
		<content:encoded><![CDATA[<p>The rules are meant to be tinkered with.  Nobody is laughing at you, for if they were, the lordly title of &#8220;King Prick of the Ballsackians&#8221; would be rightly earned.</p>
<p>We tweaked most magical items to have encounter powers instead of dailies, and it has made a big dfference &#8211; fun wise.</p>
<p>You&#8217;re doing it right <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wimwick</title>
		<link>http://at-will.omnivangelist.net/2009/04/why-wotc-is-laughing-at-me-divine-challenge-and-the-importance-of-feedback/comment-page-1/#comment-1537</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 03 Apr 2009 20:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=485#comment-1537</guid>
		<description>I&#039;ve been wondering when I&#039;d see feedback on this house rule you created. Ameron plays a paladin in our regular game and we were both interested in seeing the results. When I read your first post I thought it looked a little too powerfull and it seems that you&#039;ve reached that conclusion through some good playtesting.

I like the idea of adding the implement enhancement as a bonus to damage. This doesn&#039;t seem too overpowering at all. Let us know how it goes, as I&#039;m always interested in hearing how different house rules effect the gaming experience.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been wondering when I&#8217;d see feedback on this house rule you created. Ameron plays a paladin in our regular game and we were both interested in seeing the results. When I read your first post I thought it looked a little too powerfull and it seems that you&#8217;ve reached that conclusion through some good playtesting.</p>
<p>I like the idea of adding the implement enhancement as a bonus to damage. This doesn&#8217;t seem too overpowering at all. Let us know how it goes, as I&#8217;m always interested in hearing how different house rules effect the gaming experience.</p>
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