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	<title>Comments on: The Vicious Virtues of Villainy</title>
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	<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/</link>
	<description>Inspired 4e Design</description>
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		<title>By: Levi</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-3320</link>
		<dc:creator>Levi</dc:creator>
		<pubDate>Tue, 12 Jan 2010 05:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-3320</guid>
		<description>So...is this a good example of a solid villain:

Our villain began his life as a well-intentioned marksman but rose to power as a politician who united several warrior clans to conquer the Western hemisphere due to neglect and a lack of support for his efforts of heroism.  He seeks vengeance upon the heroes who once were his allies because they now seek what he once sought but now are gaining much more success than he once did, and this makes him envious.

I personally believe this will make for an interesting RPG, but being as this is my first RPG and thus my first villain, any input is appreciated because, I am quite the novice. :D</description>
		<content:encoded><![CDATA[<p>So&#8230;is this a good example of a solid villain:</p>
<p>Our villain began his life as a well-intentioned marksman but rose to power as a politician who united several warrior clans to conquer the Western hemisphere due to neglect and a lack of support for his efforts of heroism.  He seeks vengeance upon the heroes who once were his allies because they now seek what he once sought but now are gaining much more success than he once did, and this makes him envious.</p>
<p>I personally believe this will make for an interesting RPG, but being as this is my first RPG and thus my first villain, any input is appreciated because, I am quite the novice. <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Well-Meaning, Nihilistic, Civilized-yet-Deranged: Three Villains. - At Will</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1799</link>
		<dc:creator>Well-Meaning, Nihilistic, Civilized-yet-Deranged: Three Villains. - At Will</dc:creator>
		<pubDate>Tue, 26 May 2009 15:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1799</guid>
		<description>[...] recently talked about what makes a villain work in the context of an RPG campaign. Today I&#8217;m going to talk about three different types of [...]</description>
		<content:encoded><![CDATA[<p>[...] recently talked about what makes a villain work in the context of an RPG campaign. Today I&#8217;m going to talk about three different types of [...]</p>
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		<title>By: 1001 Bobs &#187; The Second Week of April in the Year 2009</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1573</link>
		<dc:creator>1001 Bobs &#187; The Second Week of April in the Year 2009</dc:creator>
		<pubDate>Tue, 14 Apr 2009 05:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1573</guid>
		<description>[...] At-Will - The Vicious Virtues of Villainy ~ link [...]</description>
		<content:encoded><![CDATA[<p>[...] At-Will &#8211; The Vicious Virtues of Villainy ~ link [...]</p>
]]></content:encoded>
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		<title>By: Rob G</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1564</link>
		<dc:creator>Rob G</dc:creator>
		<pubDate>Fri, 10 Apr 2009 11:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1564</guid>
		<description>There is a problem when the DM wants to protect the villain, so the PCs can&#039;t touch them and get frustrated no matter what they do.

The solution:

Let the PCs beat the villain whenever they manage it. When the villain is dead or gone, have his replacement - brother/superior (the real architect of evil)/loyal servant, etc take his place.

When you design a villain have a plausible couple of more readily designed to take his place. In fact, design the campaign/adventure deliberately to take this into account.</description>
		<content:encoded><![CDATA[<p>There is a problem when the DM wants to protect the villain, so the PCs can&#8217;t touch them and get frustrated no matter what they do.</p>
<p>The solution:</p>
<p>Let the PCs beat the villain whenever they manage it. When the villain is dead or gone, have his replacement &#8211; brother/superior (the real architect of evil)/loyal servant, etc take his place.</p>
<p>When you design a villain have a plausible couple of more readily designed to take his place. In fact, design the campaign/adventure deliberately to take this into account.</p>
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		<title>By: kingworks</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1561</link>
		<dc:creator>kingworks</dc:creator>
		<pubDate>Thu, 09 Apr 2009 18:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1561</guid>
		<description>What about an institution/group/body of individuals rather than a single individual serving as the Big Bad?  This is an angle I&#039;m toying with in my current campaign.</description>
		<content:encoded><![CDATA[<p>What about an institution/group/body of individuals rather than a single individual serving as the Big Bad?  This is an angle I&#8217;m toying with in my current campaign.</p>
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		<title>By: Freezer</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1560</link>
		<dc:creator>Freezer</dc:creator>
		<pubDate>Thu, 09 Apr 2009 18:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1560</guid>
		<description>I was thinking of Fear the Boot, not gamer&#039;s haven.  

I always liked the style of villain where the PCs know hes the bad guy but hes untouchable (out of reach, keeps getting away, is the king&#039;s brother, etc) for some reason until later.  The problem with this style is the PCs get fed up with it if hes untouchable too long or one of them comes up with a great idea to get him before you&#039;re ready but you can&#039;t reasonably say &quot;no it won&#039;t work&quot;.</description>
		<content:encoded><![CDATA[<p>I was thinking of Fear the Boot, not gamer&#8217;s haven.  </p>
<p>I always liked the style of villain where the PCs know hes the bad guy but hes untouchable (out of reach, keeps getting away, is the king&#8217;s brother, etc) for some reason until later.  The problem with this style is the PCs get fed up with it if hes untouchable too long or one of them comes up with a great idea to get him before you&#8217;re ready but you can&#8217;t reasonably say &#8220;no it won&#8217;t work&#8221;.</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1559</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Thu, 09 Apr 2009 16:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1559</guid>
		<description>@freezer --lol.  This is my lesson to not finish posts at 1:30 in the morning.  I&#039;ll get that fixed ASAP. Thanks for the spot!

@Madbrew --longevity and resilience...I like what you&#039;re thinking!  Ping me when you&#039;ve got that post up.</description>
		<content:encoded><![CDATA[<p>@freezer &#8211;lol.  This is my lesson to not finish posts at 1:30 in the morning.  I&#8217;ll get that fixed ASAP. Thanks for the spot!</p>
<p>@Madbrew &#8211;longevity and resilience&#8230;I like what you&#8217;re thinking!  Ping me when you&#8217;ve got that post up.</p>
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		<title>By: Mad Brew</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1558</link>
		<dc:creator>Mad Brew</dc:creator>
		<pubDate>Thu, 09 Apr 2009 15:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1558</guid>
		<description>Well, I better get my voice on this out there soon!

I think that longevity and resilience are hallmarks of memorable villains.

The best way to emphasize these is to keep the beyond the character&#039;s reach for an extended length of as well as have more than one scheme in play.</description>
		<content:encoded><![CDATA[<p>Well, I better get my voice on this out there soon!</p>
<p>I think that longevity and resilience are hallmarks of memorable villains.</p>
<p>The best way to emphasize these is to keep the beyond the character&#8217;s reach for an extended length of as well as have more than one scheme in play.</p>
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		<title>By: Freezer</title>
		<link>http://at-will.omnivangelist.net/2009/04/the-vicious-virtues-of-villainy/comment-page-1/#comment-1557</link>
		<dc:creator>Freezer</dc:creator>
		<pubDate>Thu, 09 Apr 2009 14:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=491#comment-1557</guid>
		<description>&quot;But the PCs don’t know who is a doppelganger or who is not until they have found out. &quot;

Not getting enough enough sleep Quinn?

I think gamers haven did a show on villains a while back, might be an interesting listen and you could compare what they had to say with what you and the other have come up with.</description>
		<content:encoded><![CDATA[<p>&#8220;But the PCs don’t know who is a doppelganger or who is not until they have found out. &#8221;</p>
<p>Not getting enough enough sleep Quinn?</p>
<p>I think gamers haven did a show on villains a while back, might be an interesting listen and you could compare what they had to say with what you and the other have come up with.</p>
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