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	<title>Comments on: Better Characters&#8230;Through Homework?</title>
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	<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/</link>
	<description>Inspired 4e Design</description>
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		<title>By: Arcade</title>
		<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/comment-page-1/#comment-1813</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Wed, 27 May 2009 12:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=528#comment-1813</guid>
		<description>One item I found that is a great resource to pull homework from is the PC&#039;s diary. It&#039;s a writing journal with 365 questions for your character to answer- one for each day of the year. Just pull out one of these each week and give it to your players.

http://www.errantdreams.com/files/365charques.pdf</description>
		<content:encoded><![CDATA[<p>One item I found that is a great resource to pull homework from is the PC&#8217;s diary. It&#8217;s a writing journal with 365 questions for your character to answer- one for each day of the year. Just pull out one of these each week and give it to your players.</p>
<p><a href="http://www.errantdreams.com/files/365charques.pdf" rel="nofollow">http://www.errantdreams.com/files/365charques.pdf</a></p>
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		<title>By: Ameron</title>
		<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/comment-page-1/#comment-1647</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=528#comment-1647</guid>
		<description>When I&#039;m the DM I insist that he PCs have some kind of back-story and motivation for adventuring. The 6 guys in my regular gaming group have played D&amp;D for 20+ years. We need to keep things fresh and interesting to get more out of the game. By coming up with these little details we&#039;ve found that we have a lot more fun. Plus it gives the DM something to work with when creating side-plots and larger story arcs.

We&#039;ve gained a lot of character development by creating a &lt;a href=&quot;http://dungeonsmaster.com/2009/02/is-a-blog-right-for-your-game&quot; rel=&quot;nofollow&quot;&gt;campaign blog&lt;/a&gt;. It allows the PCs to do things outside of the weekly session that are strictly for character development purposes and it works great.</description>
		<content:encoded><![CDATA[<p>When I&#8217;m the DM I insist that he PCs have some kind of back-story and motivation for adventuring. The 6 guys in my regular gaming group have played D&amp;D for 20+ years. We need to keep things fresh and interesting to get more out of the game. By coming up with these little details we&#8217;ve found that we have a lot more fun. Plus it gives the DM something to work with when creating side-plots and larger story arcs.</p>
<p>We&#8217;ve gained a lot of character development by creating a <a href="http://dungeonsmaster.com/2009/02/is-a-blog-right-for-your-game" rel="nofollow">campaign blog</a>. It allows the PCs to do things outside of the weekly session that are strictly for character development purposes and it works great.</p>
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		<title>By: David</title>
		<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/comment-page-1/#comment-1629</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 24 Apr 2009 15:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=528#comment-1629</guid>
		<description>I really like the idea of the homework, as long as there is some incentive to it.  I doesn&#039;t really need to be points or something.  Even a neat ingame result is cool.  My only problem is sometimes you get to busy and you just don&#039;t have the time to think about it away from the table.  Thats why low pressure is important.  If the DM starts docking rewards because you didn&#039;t do your homework, then there is a problem.</description>
		<content:encoded><![CDATA[<p>I really like the idea of the homework, as long as there is some incentive to it.  I doesn&#8217;t really need to be points or something.  Even a neat ingame result is cool.  My only problem is sometimes you get to busy and you just don&#8217;t have the time to think about it away from the table.  Thats why low pressure is important.  If the DM starts docking rewards because you didn&#8217;t do your homework, then there is a problem.</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/comment-page-1/#comment-1625</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Thu, 23 Apr 2009 19:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=528#comment-1625</guid>
		<description>I can see that.  In my games, I dont actually call it homework (avoid triggering all those bad moments) and it&#039;s completely, totally optional.  Some of my players get into it, some don&#039;t.  I give incentives, but don&#039;t demand that anyone do it.  The other part that I should have mentioned in the article is to make it low-pressure.</description>
		<content:encoded><![CDATA[<p>I can see that.  In my games, I dont actually call it homework (avoid triggering all those bad moments) and it&#8217;s completely, totally optional.  Some of my players get into it, some don&#8217;t.  I give incentives, but don&#8217;t demand that anyone do it.  The other part that I should have mentioned in the article is to make it low-pressure.</p>
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		<title>By: The Last Rogue</title>
		<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/comment-page-1/#comment-1624</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Thu, 23 Apr 2009 18:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=528#comment-1624</guid>
		<description>I&#039;ve done similar things in the past, usually with decent results. What is funny about this post, is that I am currently on a similar kick to increase &#039;player involvment&#039; and have been using a roleplay points in much the same way you&#039;ve been using story points.

Good post.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done similar things in the past, usually with decent results. What is funny about this post, is that I am currently on a similar kick to increase &#8216;player involvment&#8217; and have been using a roleplay points in much the same way you&#8217;ve been using story points.</p>
<p>Good post.</p>
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		<title>By: Joseph Gambit</title>
		<link>http://at-will.omnivangelist.net/2009/04/better-charactersthrough-homework/comment-page-1/#comment-1623</link>
		<dc:creator>Joseph Gambit</dc:creator>
		<pubDate>Thu, 23 Apr 2009 17:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=528#comment-1623</guid>
		<description>I still think assigning homework would turn me off as a player. I prefer laid back role playing, without too many rules, and homework just seems too much like school</description>
		<content:encoded><![CDATA[<p>I still think assigning homework would turn me off as a player. I prefer laid back role playing, without too many rules, and homework just seems too much like school</p>
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