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	<title>Comments on: Divinely Challenged: Our Houserule for Paladins</title>
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	<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/</link>
	<description>Inspired 4e Design</description>
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		<title>By: DoomDuck</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1614</link>
		<dc:creator>DoomDuck</dc:creator>
		<pubDate>Tue, 21 Apr 2009 07:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1614</guid>
		<description>Let&#039;s see... something that remains true to the Paladin&#039;s nature.  A Defender with a minor in Leader, um...

What if it&#039;s the damage + combat advantage given to the target of the attack?  Or... a +2 to attacks made against the Challenged creature by the target(s) of its attack?  Just a thought.

~DD</description>
		<content:encoded><![CDATA[<p>Let&#8217;s see&#8230; something that remains true to the Paladin&#8217;s nature.  A Defender with a minor in Leader, um&#8230;</p>
<p>What if it&#8217;s the damage + combat advantage given to the target of the attack?  Or&#8230; a +2 to attacks made against the Challenged creature by the target(s) of its attack?  Just a thought.</p>
<p>~DD</p>
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		<title>By: chando</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1481</link>
		<dc:creator>chando</dc:creator>
		<pubDate>Sun, 22 Mar 2009 15:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1481</guid>
		<description>Legal a variante, mas pra ela ser mais balançada o ataque deveria ser uma Immediate Reaction(ou interrupt, mas eu iria com reaction). E o range de 5 quadrados não vai durar muito. 5/10/15 dependendo do tier fica melhor eu acho. nos níveis mais altos, é muito fácil pros monstros teleportarem ou voarem, ou mesmo um velho shift+charge pode deixálo a mais de 5 squares.


ou deixa como está e adiciona 1/2 level no dano, e talvez a escolha de +Cha ou +Str. O dano se torna mais respeitável e é dano automático, o que ajuda a matar o monstro mais rápido.

talvez o problema seja que o paladino esteja com AC muito alta em relação ao grupo. É sempre bom o defender não ter uma AC tão alta(tipo, plate+heavy shield) pra se tornar um alvo atrativo pros meleers. um monstro marcado deveria ter a mesma chance de acertar um paladino(ou mais fácil) do que seus aliados.</description>
		<content:encoded><![CDATA[<p>Legal a variante, mas pra ela ser mais balançada o ataque deveria ser uma Immediate Reaction(ou interrupt, mas eu iria com reaction). E o range de 5 quadrados não vai durar muito. 5/10/15 dependendo do tier fica melhor eu acho. nos níveis mais altos, é muito fácil pros monstros teleportarem ou voarem, ou mesmo um velho shift+charge pode deixálo a mais de 5 squares.</p>
<p>ou deixa como está e adiciona 1/2 level no dano, e talvez a escolha de +Cha ou +Str. O dano se torna mais respeitável e é dano automático, o que ajuda a matar o monstro mais rápido.</p>
<p>talvez o problema seja que o paladino esteja com AC muito alta em relação ao grupo. É sempre bom o defender não ter uma AC tão alta(tipo, plate+heavy shield) pra se tornar um alvo atrativo pros meleers. um monstro marcado deveria ter a mesma chance de acertar um paladino(ou mais fácil) do que seus aliados.</p>
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		<title>By: Mais links rápidos de Domingo &#124; Rolando 20 - D&#38;D 4ª edição</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1447</link>
		<dc:creator>Mais links rápidos de Domingo &#124; Rolando 20 - D&#38;D 4ª edição</dc:creator>
		<pubDate>Sun, 15 Mar 2009 10:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1447</guid>
		<description>[...] pessoal da At-Will fez uma variante da marca do paladino que vale a pena dar uma [...]</description>
		<content:encoded><![CDATA[<p>[...] pessoal da At-Will fez uma variante da marca do paladino que vale a pena dar uma [...]</p>
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		<title>By: Anders Gabrielsson</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1442</link>
		<dc:creator>Anders Gabrielsson</dc:creator>
		<pubDate>Sat, 14 Mar 2009 10:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1442</guid>
		<description>I haven&#039;t encountered this yet, but the group I DM doesn&#039;t have a Paladin and the one I play in is just lvl 2. That said, I think I&#039;d prefer giving the Paladin a bonus to melee attacks against the target if they attack someone else. Something like: if a challenged enemy makes an attack that doesn&#039;t include you as a target, then the next (melee?) attack you make against them gets a +1 attack bonus and does an extra 1d8 (2d8 at 11, 3d8 at 21) radiant damage.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t encountered this yet, but the group I DM doesn&#8217;t have a Paladin and the one I play in is just lvl 2. That said, I think I&#8217;d prefer giving the Paladin a bonus to melee attacks against the target if they attack someone else. Something like: if a challenged enemy makes an attack that doesn&#8217;t include you as a target, then the next (melee?) attack you make against them gets a +1 attack bonus and does an extra 1d8 (2d8 at 11, 3d8 at 21) radiant damage.</p>
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		<title>By: Rob Donoghue</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1431</link>
		<dc:creator>Rob Donoghue</dc:creator>
		<pubDate>Fri, 13 Mar 2009 13:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1431</guid>
		<description>The premise is rock solid - anything to make DC scale up smoothly is definitely an improvement.  So I think this takes it in the right directions, but I have a few thoughts.

I think the damage is not unreasonable with the qualifier that this is an _attack_ rather than just automatic damage.  It&#039;s high - any higher would be too high certainly -  but contrasted with effects like the Warden&#039;s &quot;Attack someone else and the rogue will now eat your spleen&quot; effect it seems to fall in line. 

But that said I think you&#039;ve removed a really important check on the power by not requiring the paladin to continue to engage the enemy.  This potentially creates a situation where the paladin could DC an enemy then disengage from the fight and continue to rack up damage.

-Rob D.</description>
		<content:encoded><![CDATA[<p>The premise is rock solid &#8211; anything to make DC scale up smoothly is definitely an improvement.  So I think this takes it in the right directions, but I have a few thoughts.</p>
<p>I think the damage is not unreasonable with the qualifier that this is an _attack_ rather than just automatic damage.  It&#8217;s high &#8211; any higher would be too high certainly &#8211;  but contrasted with effects like the Warden&#8217;s &#8220;Attack someone else and the rogue will now eat your spleen&#8221; effect it seems to fall in line. </p>
<p>But that said I think you&#8217;ve removed a really important check on the power by not requiring the paladin to continue to engage the enemy.  This potentially creates a situation where the paladin could DC an enemy then disengage from the fight and continue to rack up damage.</p>
<p>-Rob D.</p>
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		<title>By: bankuei</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1427</link>
		<dc:creator>bankuei</dc:creator>
		<pubDate>Fri, 13 Mar 2009 04:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1427</guid>
		<description>Here&#039;s an idea that might work well, though, I&#039;ve only ran a couple of 4E one shots, so I don&#039;t have a full idea if this would be too unbalanced:

Take the Paladin Divine Challenge as is - but, add the Paladin&#039;s level to the damage it does.  Granted, this means at 11th level, the damage is 6 + 11 (level) + Cha, which means it&#039;s over 17 points a round, but it certainly means that most monsters will not want to ignore the Paladin for more than 1 or 2 rounds without getting hurt.

It keeps the power mostly the same, and simply ramps up the effect to do what it&#039;s supposed to do.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an idea that might work well, though, I&#8217;ve only ran a couple of 4E one shots, so I don&#8217;t have a full idea if this would be too unbalanced:</p>
<p>Take the Paladin Divine Challenge as is &#8211; but, add the Paladin&#8217;s level to the damage it does.  Granted, this means at 11th level, the damage is 6 + 11 (level) + Cha, which means it&#8217;s over 17 points a round, but it certainly means that most monsters will not want to ignore the Paladin for more than 1 or 2 rounds without getting hurt.</p>
<p>It keeps the power mostly the same, and simply ramps up the effect to do what it&#8217;s supposed to do.</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1425</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Fri, 13 Mar 2009 02:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1425</guid>
		<description>thanks for the feedback! It&#039;s really appreciated.  I stirred your comments in the soup that is in my mind, and the following floated up to the surface:

-while we haven&#039;t seen it yet, the power as currently worded does encourage the paladin to sit back and force the challenged enemy in, all the while getting nuked.  Not what I had in mind.

-the damage hasn&#039;t in one session seemed overbearing but, again, the paladin hasn&#039;t gotten time to create it.

-so, what I&#039;m thinking is: what about the paladin gets a bonus to melee attacks?  This encourages the paladin to go at the foe, and thus encourage the challenged foe to look his way.

What do you think?  Still playing around with the numbers, but right now that seems a better way to work it.  Appreciate everyone&#039;s feedback a lot.</description>
		<content:encoded><![CDATA[<p>thanks for the feedback! It&#8217;s really appreciated.  I stirred your comments in the soup that is in my mind, and the following floated up to the surface:</p>
<p>-while we haven&#8217;t seen it yet, the power as currently worded does encourage the paladin to sit back and force the challenged enemy in, all the while getting nuked.  Not what I had in mind.</p>
<p>-the damage hasn&#8217;t in one session seemed overbearing but, again, the paladin hasn&#8217;t gotten time to create it.</p>
<p>-so, what I&#8217;m thinking is: what about the paladin gets a bonus to melee attacks?  This encourages the paladin to go at the foe, and thus encourage the challenged foe to look his way.</p>
<p>What do you think?  Still playing around with the numbers, but right now that seems a better way to work it.  Appreciate everyone&#8217;s feedback a lot.</p>
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		<title>By: JackOfHearts</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1424</link>
		<dc:creator>JackOfHearts</dc:creator>
		<pubDate>Fri, 13 Mar 2009 01:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1424</guid>
		<description>That looks like too much damage.  Getting essentially 4w and 5w attacks for free seems like too much to me even for higher levels. I&#039;d say maybe up it do 1d8 and change it to 2d8 at 11 and 3d8 21? 

One of the most annoying things about the challenge to me is the fact that it actually encourages the Paladin to use ranged attacks and hide out behind the lines forcing the enemy to take damage or not attack anyone (or take AoO if they use ranged attacks back).</description>
		<content:encoded><![CDATA[<p>That looks like too much damage.  Getting essentially 4w and 5w attacks for free seems like too much to me even for higher levels. I&#8217;d say maybe up it do 1d8 and change it to 2d8 at 11 and 3d8 21? </p>
<p>One of the most annoying things about the challenge to me is the fact that it actually encourages the Paladin to use ranged attacks and hide out behind the lines forcing the enemy to take damage or not attack anyone (or take AoO if they use ranged attacks back).</p>
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		<title>By: Swordgleam</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1423</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 12 Mar 2009 21:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1423</guid>
		<description>I kind of enjoy our pally running all around the map chasing his mark, but this looks like a good solution if I ever get tired of that.

If you really want to heighten the paladin feel, I&#039;d let them spend a healing surge to do a silly amount of damage to someone they&#039;ve marked who attacks a bloodied ally. You&#039;d have to fiddle around with it to make it balanced, but it strikes me as a good way to portray the selfless, righteously furious nature of the class.</description>
		<content:encoded><![CDATA[<p>I kind of enjoy our pally running all around the map chasing his mark, but this looks like a good solution if I ever get tired of that.</p>
<p>If you really want to heighten the paladin feel, I&#8217;d let them spend a healing surge to do a silly amount of damage to someone they&#8217;ve marked who attacks a bloodied ally. You&#8217;d have to fiddle around with it to make it balanced, but it strikes me as a good way to portray the selfless, righteously furious nature of the class.</p>
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		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/03/divinely-challenged-our-houserule-for-paladins/comment-page-1/#comment-1421</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Thu, 12 Mar 2009 15:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=342#comment-1421</guid>
		<description>True.  Our Paladin is at the lower lip of 8th level at the moment.  

What we wanted from the Divine Challenge is for it to be a suitable deterrent.  Before our houserule, Divine Challenge was turning into a non-feature.  The paladin remains with other great, attractive features, and this was an attempt to bring DC more into range with the paladin&#039;s other abilities.

We&#039;ve played with them in one session, and so far the results have been good.  These houserules still don&#039;t give strong stickiness like the fighter&#039;s marking does, and not the versatility and/or damage reduction of the swordmage&#039;s aegis.  It&#039;s just the ability to OA at range. It doesn&#039;t seem at the moment to infringe on any other defender&#039;s space, but heightens that feel of noble, divine challenge that should be part of the paladin. 

But we&#039;re still testing it out, so it may change.</description>
		<content:encoded><![CDATA[<p>True.  Our Paladin is at the lower lip of 8th level at the moment.  </p>
<p>What we wanted from the Divine Challenge is for it to be a suitable deterrent.  Before our houserule, Divine Challenge was turning into a non-feature.  The paladin remains with other great, attractive features, and this was an attempt to bring DC more into range with the paladin&#8217;s other abilities.</p>
<p>We&#8217;ve played with them in one session, and so far the results have been good.  These houserules still don&#8217;t give strong stickiness like the fighter&#8217;s marking does, and not the versatility and/or damage reduction of the swordmage&#8217;s aegis.  It&#8217;s just the ability to OA at range. It doesn&#8217;t seem at the moment to infringe on any other defender&#8217;s space, but heightens that feel of noble, divine challenge that should be part of the paladin. </p>
<p>But we&#8217;re still testing it out, so it may change.</p>
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