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	<title>Comments on: How to Design a Skill Challenge #2: Branching</title>
	<atom:link href="http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/</link>
	<description>Inspired 4e Design</description>
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		<title>By: How I survived on (almost) only Skill Challenges&#8230; &#124; StupidRanger.com</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-6576</link>
		<dc:creator>How I survived on (almost) only Skill Challenges&#8230; &#124; StupidRanger.com</dc:creator>
		<pubDate>Thu, 11 Nov 2010 05:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-6576</guid>
		<description>[...] avenues and two nested skill challenges.  (You can find excellent examples of how to structure branching skill challenges and nested skill challenges can be found at [...]</description>
		<content:encoded><![CDATA[<p>[...] avenues and two nested skill challenges.  (You can find excellent examples of how to structure branching skill challenges and nested skill challenges can be found at [...]</p>
]]></content:encoded>
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	<item>
		<title>By: gamefiend</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1366</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Wed, 25 Feb 2009 01:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1366</guid>
		<description>Hey guys.  Glad you liked the article.  There is a lot more to come.  Jackofhearts is right, this is just the surface of what you can do with skill challenges.  I hope you like what I have coming up.

And apologies for the late replies.  RL has kept me hopping.</description>
		<content:encoded><![CDATA[<p>Hey guys.  Glad you liked the article.  There is a lot more to come.  Jackofhearts is right, this is just the surface of what you can do with skill challenges.  I hope you like what I have coming up.</p>
<p>And apologies for the late replies.  RL has kept me hopping.</p>
]]></content:encoded>
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	<item>
		<title>By: The Last Rogue</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1350</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Sat, 21 Feb 2009 20:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1350</guid>
		<description>Quality stuff here. I really enjoy skill challenges here, and definitely agree with your approach and methods of broadening/deepening skill challenges. Between the stuff here and Mearl&#039;s stuff on DDI, skill challenges continue to evolve.  Keep it up!</description>
		<content:encoded><![CDATA[<p>Quality stuff here. I really enjoy skill challenges here, and definitely agree with your approach and methods of broadening/deepening skill challenges. Between the stuff here and Mearl&#8217;s stuff on DDI, skill challenges continue to evolve.  Keep it up!</p>
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	<item>
		<title>By: JackOfHearts</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1347</link>
		<dc:creator>JackOfHearts</dc:creator>
		<pubDate>Sat, 21 Feb 2009 05:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1347</guid>
		<description>I finally got around to reading this post and it&#039;s a good start - but still just scratching the surface.  Looking forward to the next in this series!</description>
		<content:encoded><![CDATA[<p>I finally got around to reading this post and it&#8217;s a good start &#8211; but still just scratching the surface.  Looking forward to the next in this series!</p>
]]></content:encoded>
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	<item>
		<title>By: Dave Turner</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1335</link>
		<dc:creator>Dave Turner</dc:creator>
		<pubDate>Thu, 19 Feb 2009 02:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1335</guid>
		<description>Anyone who has been paying attention to your skill challenge series can see the stuff you&#039;re writing about here, but it&#039;s good to see you extract it in this way.</description>
		<content:encoded><![CDATA[<p>Anyone who has been paying attention to your skill challenge series can see the stuff you&#8217;re writing about here, but it&#8217;s good to see you extract it in this way.</p>
]]></content:encoded>
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	<item>
		<title>By: Skill Challenge: Information Gamble &#8212; Dungeon's Master</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1330</link>
		<dc:creator>Skill Challenge: Information Gamble &#8212; Dungeon's Master</dc:creator>
		<pubDate>Wed, 18 Feb 2009 09:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1330</guid>
		<description>[...] on At Will Gamefiend wrote about Branching in skill challenges. This is a way to add to the complexity of [...]</description>
		<content:encoded><![CDATA[<p>[...] on At Will Gamefiend wrote about Branching in skill challenges. This is a way to add to the complexity of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Ameron</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1328</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 18 Feb 2009 01:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1328</guid>
		<description>Branching is a great idea. The best skill challenges offer players good options and reward creativity. Your suggestion regarding Branching allows players to be more creative when using their skills. We’re doing similar things over at &lt;a href=&quot;http://dungeonsmaster.com&quot; rel=&quot;nofollow&quot;&gt;Dungeon’s Master&lt;/a&gt;. In all of our skill challenges we present the use of skills that don’t count towards overall success or failure, but provide a bonus on a future check.

We’re looking forward to reading your next article in this series. Tomorrow we’re posting a skill challenge called Information Gamble on our site that has a mini-skill challenge within the main skill challenge which we think will tie in nicely with your next article on Nesting. Visit us tomorrow and take a look.</description>
		<content:encoded><![CDATA[<p>Branching is a great idea. The best skill challenges offer players good options and reward creativity. Your suggestion regarding Branching allows players to be more creative when using their skills. We’re doing similar things over at <a href="http://dungeonsmaster.com" rel="nofollow">Dungeon’s Master</a>. In all of our skill challenges we present the use of skills that don’t count towards overall success or failure, but provide a bonus on a future check.</p>
<p>We’re looking forward to reading your next article in this series. Tomorrow we’re posting a skill challenge called Information Gamble on our site that has a mini-skill challenge within the main skill challenge which we think will tie in nicely with your next article on Nesting. Visit us tomorrow and take a look.</p>
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	<item>
		<title>By: Questing GM</title>
		<link>http://at-will.omnivangelist.net/2009/02/how-to-design-a-skill-challenge-2-branching/comment-page-1/#comment-1327</link>
		<dc:creator>Questing GM</dc:creator>
		<pubDate>Wed, 18 Feb 2009 01:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=331#comment-1327</guid>
		<description>Interesting approach. It certainly makes Skill Challenges feel more dynamic.</description>
		<content:encoded><![CDATA[<p>Interesting approach. It certainly makes Skill Challenges feel more dynamic.</p>
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