Open Grave is Dead On

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Just got my copy of Open Grave: Secrets of the Undead. It uses a similar format to the Draconimicon, but the content is even better than the Draconomicon.  Their are a lot clever imaginings and additions to the lore of the undead, in addition to some great mechanics and story bits.

Highlights:

 

  • Several skill challenges, all very good.  The best?  “Zombie Horde”, which is exactly what it says.
  • Nine undead lairs, three for each tier.  Lots of maps, ideas, encounters to steal borrow from.  A large part of the book.  The book is worth it for this alone
  • A mini-monster manual of undead abominations and nightmares. The star from this group? Brain in a Jar. I love this thing and I will use it.
  • Stats for Vecna, Count Strahd.

 

You’re going to be dissapointed as a player if you’re looking for ways to raise undead. Sorry dudes.  This is really a book for GMs, and the best part of GMing?  You don’t actually need rules to create zombies off-stage.  There is really nothing here for players, but I like this.  I think a GM book shuold be all GM material, and provide enough content that you are actually saving the GM some time and lending inspiration.

 

I see in Open Grav a book I can go to again and again for my undead-themed campaign.  I would reccommend Draconimicon only if you were using dragons for your adventures, but I would say Open Grave has enough useful content to be worth owning for any 4e GM.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter