An Open Letter to Wizards

Dear Wizards of the Coast,

 

Before I delve into the matter that concern me, some disclaimers.

The first five minutes I spent with the product made the lifelong gamer/inner-game-design-wannabe in me go ‘A-ha!’.  The next ten minutes were like a chain explosion of eureka’s.  I like many of the decisions made in the production of the rules of this game.  I like them so much I made a blog devoted to the game a few weeks later.  I am no apologist for the latest edition of this venerable game, but I am certainly a fan.

Also, I know that everyone is constantly telling you what you should be doing.  This letter, I’d guess would be added to that choir, but the spirit of this is intended not just to nitpick or find fault, but to be constructive and address an issue that concerns me.  I’ll strive to be honest but not nasty.

Here’s what’s bugging me.  Your published adventures leave me cold. 

I’m not referring to what’s published in Dungeon, as some of those stray some from the thus-far established format.  It is your shrink-wrapped, find-it-in-a-bookstore adventures that really aren’t doing it from me. Those adventures –and I know argument by anecdote is the slipperiest of slopes –also leave other people I talk to in similar chilled states.

What’s with all the roleplay-ENCOUNTER-ENCOUNTER-ENCOUNTER-skill challenge-ENCOUNTER-ENCOUNTER-ENCOUNTER-ENCOUNTER-roleplay going on?  I understand that your current format appeals somewhat to beginners, and seems easier to produce. But it doesn’t showcase what 4th edition really brings to the table in terms of roleplaying.  I know from my personal games that 4th edition is a much more flexible and rewarding system than your adventures show.  I know from reading the blogs and writings of your chief writers/designers that they know the system is capable of more.

Show us!  A lot of older, mature gamers (also known as people liable to buy published adventures due to lack of time to prep) that I have met (again with the anecdotes!) were willing to give 4e a shot, but after a chain of fight-fight-fight, got turned off from the game.  It’s not that the adventures are bad –it’s the format that needs re-working.  I like the new encounter formatting, but I really hate the non-stop combat encounters.  What I want are more adventures like the Red Hand of Doom. That was a mini-campaign, but it moved between combat encounters to roleplaying encounters and everything in between almost flawlessly.  4th edition needs more of this!

I’ll confess that, though I avoid edition wars, cannot stand to hear this constant ’4e is WoW’ and ‘it’s all combat’ that edition warriors claim for battlecries.  I know that many of these people would be pulled over with a more a open, story based set of adventures. More use of skill challenges will show people what they are all about, and more roleplaying encounters will get people, young and old, inexperienced or veteran, to perceive more clearly what 4th edition is all about.

Please continue the great facilitation on roleplaying that you started in the Dungeon Master’s Guide.  Open up the game and provide more people with examples of what the game can do; of what experiences it can help achieve.  You won’t convince or win over everyone, but you will open at least a few eyes. Provide examples to believers and doubters that roleplaying happens and is encouraged in your adventures.  There is much to 4th edition that I feel is not being properly shown to the public, so here would be a great start.  Show us what 4e is really all about!

If someone from WotC actually reads this, thanks for your time.

Regards,

Quinn, aka Gamefiend

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter