<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Skill Challenges: City Ablaze</title>
	<atom:link href="http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/feed/" rel="self" type="application/rss+xml" />
	<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/</link>
	<description>Inspired 4e Design</description>
	<lastBuildDate>Sun, 21 Mar 2010 03:14:38 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Skill Challenge: Playing With Fire — Dungeon's Master</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-1708</link>
		<dc:creator>Skill Challenge: Playing With Fire — Dungeon's Master</dc:creator>
		<pubDate>Tue, 12 May 2009 12:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-1708</guid>
		<description>[...] an interesting concept that can be handled in many different ways. A great skill challenge called City Ablaze is already available from At-will, in which the PCs start from a position of safety and rush to [...]</description>
		<content:encoded><![CDATA[<p>[...] an interesting concept that can be handled in many different ways. A great skill challenge called City Ablaze is already available from At-will, in which the PCs start from a position of safety and rush to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Post Doidos da Galera do RPG! (Novembro - Tio Nitro de Olho em Você!) &#171; Nitro Dungeon - RPG Blog</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-806</link>
		<dc:creator>Post Doidos da Galera do RPG! (Novembro - Tio Nitro de Olho em Você!) &#171; Nitro Dungeon - RPG Blog</dc:creator>
		<pubDate>Mon, 17 Nov 2008 14:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-806</guid>
		<description>[...] os heróis precisam ajudar a cidade contra um incêndio (criminoso? Natural? Fica à cargo do DM!) (link do original). [...]</description>
		<content:encoded><![CDATA[<p>[...] os heróis precisam ajudar a cidade contra um incêndio (criminoso? Natural? Fica à cargo do DM!) (link do original). [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rolando 20 » Antigos &#187; Skill Challenge #1 - Cidade em Chamas</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-786</link>
		<dc:creator>Rolando 20 » Antigos &#187; Skill Challenge #1 - Cidade em Chamas</dc:creator>
		<pubDate>Wed, 12 Nov 2008 09:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-786</guid>
		<description>[...] De acordo com a nossa enquete, nossos leitores quem ver mais Skill Challenges aqui no blog. O pessoal do At-Will tem postado excelente desafios, que irei, inicialmente, traduzir aqui no Rolando20, com a autorização do autor. Eu dei umas modificadas onde achei relevante. No desafio de hoje, os heróis precisam ajudar a cidade contra um incêndio (criminoso? Natural? Fica à cargo do DM!) (link do original). [...]</description>
		<content:encoded><![CDATA[<p>[...] De acordo com a nossa enquete, nossos leitores quem ver mais Skill Challenges aqui no blog. O pessoal do At-Will tem postado excelente desafios, que irei, inicialmente, traduzir aqui no Rolando20, com a autorização do autor. Eu dei umas modificadas onde achei relevante. No desafio de hoje, os heróis precisam ajudar a cidade contra um incêndio (criminoso? Natural? Fica à cargo do DM!) (link do original). [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Maziade</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-783</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Tue, 11 Nov 2008 17:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-783</guid>
		<description>I like that :)

If you&#039;re looking for a theme suggestion, I&#039;m thinking about converting one part of an game I ran last month into a skill challenge and I&#039;d love to see your take on it.

Basically, the heroes are looking for children who disappeared from the village.

The quest needs them as kidnapped by a group of kobolds who want to offer them to sacrifice them to a dragon.  Obviously, the adventure&#039;s goal is to rescue them.

I played it with simple roleplaying.  My first test (with adult gamers) had them question villagers and village gards and eventually find tracks in the woods that led them to the kobold lair.

In the actual game (with kids playing), the players circumvented the investigation and decided that the kids fell in a well... which conveniently hosted a tunnel that led to the kobold lair.

I have a feeling that a well crafter skill challenge could be an interresting take on handling the search.</description>
		<content:encoded><![CDATA[<p>I like that <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you&#8217;re looking for a theme suggestion, I&#8217;m thinking about converting one part of an game I ran last month into a skill challenge and I&#8217;d love to see your take on it.</p>
<p>Basically, the heroes are looking for children who disappeared from the village.</p>
<p>The quest needs them as kidnapped by a group of kobolds who want to offer them to sacrifice them to a dragon.  Obviously, the adventure&#8217;s goal is to rescue them.</p>
<p>I played it with simple roleplaying.  My first test (with adult gamers) had them question villagers and village gards and eventually find tracks in the woods that led them to the kobold lair.</p>
<p>In the actual game (with kids playing), the players circumvented the investigation and decided that the kids fell in a well&#8230; which conveniently hosted a tunnel that led to the kobold lair.</p>
<p>I have a feeling that a well crafter skill challenge could be an interresting take on handling the search.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-772</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 10 Nov 2008 17:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-772</guid>
		<description>@aoi.  Glad you enjoyed!  For the XP, I would give xp as an encounter level equal to the PC level.  For every five or so people extra they rescue, I would give them XP like a minor quest equal to the PC level - 1.

@skeolan.  I have looked Obsidian.  I like what they&#039;re doing there, but I actually prefer to use the core skill challenges just because I put a lot of other mechanics on top of it to fit the challenge.  Take a peek at the challenges to follow and you&#039;ll see what I mean.  Thanks for your input!</description>
		<content:encoded><![CDATA[<p>@aoi.  Glad you enjoyed!  For the XP, I would give xp as an encounter level equal to the PC level.  For every five or so people extra they rescue, I would give them XP like a minor quest equal to the PC level &#8211; 1.</p>
<p>@skeolan.  I have looked Obsidian.  I like what they&#8217;re doing there, but I actually prefer to use the core skill challenges just because I put a lot of other mechanics on top of it to fit the challenge.  Take a peek at the challenges to follow and you&#8217;ll see what I mean.  Thanks for your input!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skeolan</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-764</link>
		<dc:creator>Skeolan</dc:creator>
		<pubDate>Mon, 10 Nov 2008 00:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-764</guid>
		<description>Have you given any thought to using the Obsidian skill challenge system?

http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html

Your approach here already presumes a three-phase progression, so it seems like a good fit.  I&#039;d be interested to read your thoughts on how to run something like this using those rules.</description>
		<content:encoded><![CDATA[<p>Have you given any thought to using the Obsidian skill challenge system?</p>
<p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html" rel="nofollow">http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html</a></p>
<p>Your approach here already presumes a three-phase progression, so it seems like a good fit.  I&#8217;d be interested to read your thoughts on how to run something like this using those rules.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aoi</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-746</link>
		<dc:creator>aoi</dc:creator>
		<pubDate>Thu, 06 Nov 2008 04:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-746</guid>
		<description>Really great idea - I&#039;d been looking for a fire rescue SC for my game, so thanks for giving me exactly what I was wanting :)

One question, though: how would you determine the xp granted, given that this is a challenge with an &quot;open&quot; complexity?

thanks muchly - keep them comin&#039;!</description>
		<content:encoded><![CDATA[<p>Really great idea &#8211; I&#8217;d been looking for a fire rescue SC for my game, so thanks for giving me exactly what I was wanting <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One question, though: how would you determine the xp granted, given that this is a challenge with an &#8220;open&#8221; complexity?</p>
<p>thanks muchly &#8211; keep them comin&#8217;!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-742</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 06 Nov 2008 00:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-742</guid>
		<description>Glad you liked!  There are definitely more coming, and a PDF compilation will come thereafter.

Also, I will take requests if there is any type of request someone wants to see!</description>
		<content:encoded><![CDATA[<p>Glad you liked!  There are definitely more coming, and a PDF compilation will come thereafter.</p>
<p>Also, I will take requests if there is any type of request someone wants to see!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Chatty DM</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-city-ablaze/comment-page-1/#comment-739</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Wed, 05 Nov 2008 18:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=98#comment-739</guid>
		<description>I absolutely love this.  

I want more,  I want them in a PDF!

Please?!?  :)</description>
		<content:encoded><![CDATA[<p>I absolutely love this.  </p>
<p>I want more,  I want them in a PDF!</p>
<p>Please?!?  <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
