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	<title>Comments on: Skill Challenges #6: Move the Crowd</title>
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	<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-6-move-the-crowd/</link>
	<description>Inspired 4e Design</description>
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		<title>By: elopingcamel</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-6-move-the-crowd/comment-page-1/#comment-2890</link>
		<dc:creator>elopingcamel</dc:creator>
		<pubDate>Mon, 16 Nov 2009 22:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=113#comment-2890</guid>
		<description>I gotta add that this specific skill challenge does more than allow for some awesome role playing. This is a brilliant way to allow the PCs to really contribute to the history of the town and what not. Successes with the History check should require the PCs to come up with what that historical event was. I can only imagine that PCs would feel more invested in the welfare of a town for which they have played a part in developing.

Excellent skill challenge.</description>
		<content:encoded><![CDATA[<p>I gotta add that this specific skill challenge does more than allow for some awesome role playing. This is a brilliant way to allow the PCs to really contribute to the history of the town and what not. Successes with the History check should require the PCs to come up with what that historical event was. I can only imagine that PCs would feel more invested in the welfare of a town for which they have played a part in developing.</p>
<p>Excellent skill challenge.</p>
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	<item>
		<title>By: How to Design a Skill Challenge Part 4: Sequencing - At Will</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-6-move-the-crowd/comment-page-1/#comment-2447</link>
		<dc:creator>How to Design a Skill Challenge Part 4: Sequencing - At Will</dc:creator>
		<pubDate>Wed, 05 Aug 2009 20:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=113#comment-2447</guid>
		<description>[...] that still relates to the skill challenge as a whole.  Now, if it was me, I&#8217;d simply insert &#8220;Move the Crowd&#8221; for that scene, resolve that challenge, and continue with the ongoing challenge, but you could just [...]</description>
		<content:encoded><![CDATA[<p>[...] that still relates to the skill challenge as a whole.  Now, if it was me, I&#8217;d simply insert &#8220;Move the Crowd&#8221; for that scene, resolve that challenge, and continue with the ongoing challenge, but you could just [...]</p>
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		<title>By: kingworks</title>
		<link>http://at-will.omnivangelist.net/2008/11/skill-challenges-6-move-the-crowd/comment-page-1/#comment-1267</link>
		<dc:creator>kingworks</dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=113#comment-1267</guid>
		<description>It&#039;s amazing that I found this - as my PC&#039;s will be faced with a situation similar to this in our next session (this weekend).

I was worried I might have to find a way to convince them to stay in town and tackle the bad guy, but now I think I&#039;ll put it on them to convince the townsfolk why they should stay and keep the town alive.

Ideally, PC&#039;s would just storm the haunted mine and cleanse it, but it&#039;s hard to tell what this party will do next.</description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing that I found this &#8211; as my PC&#8217;s will be faced with a situation similar to this in our next session (this weekend).</p>
<p>I was worried I might have to find a way to convince them to stay in town and tackle the bad guy, but now I think I&#8217;ll put it on them to convince the townsfolk why they should stay and keep the town alive.</p>
<p>Ideally, PC&#8217;s would just storm the haunted mine and cleanse it, but it&#8217;s hard to tell what this party will do next.</p>
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