Blacktree Chronicles #9, Words of Fire, Words of My Father cont.

Last Time: The players entered the tombs of an ancient dragonborn kingdom, in search of someone who they think might be a doppelganger.

This Time: The players move into a room that is inhabited by a small group of ettercaps and spiders.  The combat drags along for the majority of our three hour session, which admittedly started late.

The Twist:  Here, the twist was this combat taking too long.  Our warlord is having his first combat and is still getting used to his abilities, and teamwork isn’t at it’s best.  The warlock almost bites it. This also Rachel’s (our rogue) last session with us, so we bid her a found farewell.

Some Background: Not much background this session.

The Best Part: This session prompted much soul searching and prompted me to post an article about it.  There are some great thoughts in the comments, and I got a lot of solid troubleshooting and encounter design techniques for the future.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter