A note on session notes.

In over twenty years of gaming, I’ve been back and forth on the concept of taking session notes. sometimes they seem just the thing.  We had an old Forgotten Realms campaign where one of the players took the notes as his bard, which ended up hilarious since the bard was something of a narcissist and wrote very biased accounts of the session’s activities.  Other games, it just wasn’t going to happen.  I’m here on the waxing part of this issue once again, and I like session notes, but.  They take. Too Fricken. Much. Time.  Seriously.  Maybe I blog frequently enough that you doubt this, but I’m a pretty busy guy.  While I appreciate having the notes –it makes it super easy to get new players up to speed with what’s happening and serves to refresh my crappy memory–  the way I’ve been taking session notes is killing me.

Plus, I’m not sure anyone’s reading them!  As much as I’d like to think that my words are always full of import and worth scanning every glorious character, I’m also a bit of realist (mostly I’m a dreamer). I think that someone walks into the wall of text, and makes that snap decision of, ok, how much time do I have for this?  If it’s too long, the decision is going to be to pass on it.

 

Now I know that sessions on notes are something of an art form.  There are play session notes that are works of art unto themselves, session notes that can run you through the entire range of human emotion and then back again, just because.  But my session notes are not meant to be a Heartbreaking work of Staggering Genius.  I want notes that I can write relatively quickly, that tell the story of my current campaign engagingly, but in brief. 

I’ve got some ideas on how to approach this.  Here’s my format going forward:

 

Last Time:  Where were the players last time?  A quick, one or two sentence summary of what occured last time so you can hop in quick.

This Time: A more detailed summary of the characters actions.  A larger overview of where they were, what they were doing.  Was this a city adventure?  Are they almost through the dungeon?  Was it all dialogue as they charmed the pants/dress off of some noble prince/princess?

The Twist:  Any surprising plot element twists go here.  The PCs found out that the BBEG is a PC’s father (“It’s not true, nooooooooo!”), or that they’ve been after the wrong bad-guy all along.

Some Background:  Any bits of the world that might need explaining or are of interest go here.

The Best Part:  If funnest/coolest part of the session.  Memorable quips and general coolness can find a home here.

 

That’s the format.  Let me know how you feel about it going forward –I’m ultimately experimenting with this after all — but I’m hoping to get engaging session notes in between 500 and 1000 words.

Similar Posts:

About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter