The one thing more difficult in 4e than 3.5E…

Is class creation.  Gone are the days when you just slap a BAB progression on to a spell list and a few nifty powers.  Voila, instant class.  4e is proving to be a real chore.  Speaking cynically for a second, does anyone think that the new feature-heavy classes some evil plot by WotC to keep people buying sourcebooks?  Making classes is time-intensive enough that I think it will dramatically lessen the amount of homebrew classes we see. 

Speaking realistically of course,  I know that there is no big conspiracy on WotC’s end.  But man, things could have been made a little easier on a poor homebrew GM’s soul. I created an Access application just to facilitate all the data entry that I’m going to have to do ( I’ll gladly share this if anyone expresses an interest in it).  Building interesting choices for the player that balance with the current crop of classes is a proper challenge, but I am enjoying it despite my complaints.  I feel that building the mindwitch is getting me more in tune with the guts of the system.  I’ve got some playtesters in RL lined up, and that’s when the fun process begins.  I’ve already made some changes to the powers based on excellent feedback I’ve recieved in the first mindwitch thread, and getting live feedback will be critical for making something that DMs and PCs can actually use.

All this to say, work on the Mindwitch is going well.  Thanks for everyone that’s commented so far, I expect to have more powers this week!

 

Oh, and welcome back from GenCon, those who went.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter