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	<title>Comments on: Things I&#8217;ve learned in 4e</title>
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	<link>http://at-will.omnivangelist.net/2008/07/things-ive-learned-in-4e/</link>
	<description>Inspired 4e Design</description>
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	<item>
		<title>By: admin</title>
		<link>http://at-will.omnivangelist.net/2008/07/things-ive-learned-in-4e/comment-page-1/#comment-40</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 31 Jul 2008 16:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=44#comment-40</guid>
		<description>Good point on storage.  What do you do with them in play, though?  Wilderness scenes have been fine, but do you lay out all the pieces of a dungeon at once, or build as you go?  Some good layouts seem like pains to recreate.</description>
		<content:encoded><![CDATA[<p>Good point on storage.  What do you do with them in play, though?  Wilderness scenes have been fine, but do you lay out all the pieces of a dungeon at once, or build as you go?  Some good layouts seem like pains to recreate.</p>
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	<item>
		<title>By: The Chatty DM</title>
		<link>http://at-will.omnivangelist.net/2008/07/things-ive-learned-in-4e/comment-page-1/#comment-39</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Thu, 31 Jul 2008 10:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=44#comment-39</guid>
		<description>Dungeon Tiles, One Word:

Tacklebox

Well, a few more...

For the Big Ass tiles: Large Ziplock Freezer Bag

:)</description>
		<content:encoded><![CDATA[<p>Dungeon Tiles, One Word:</p>
<p>Tacklebox</p>
<p>Well, a few more&#8230;</p>
<p>For the Big Ass tiles: Large Ziplock Freezer Bag</p>
<p> <img src='http://at-will.omnivangelist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: admin</title>
		<link>http://at-will.omnivangelist.net/2008/07/things-ive-learned-in-4e/comment-page-1/#comment-38</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 30 Jul 2008 18:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=44#comment-38</guid>
		<description>I think you touched the important part of 4e --it&#039;s productive! 

It&#039;s easy to pack a lot of adventure in only a few hours.  I like this.  

A lot has been said against 4e, but I really am enjoying the heck out of the system.</description>
		<content:encoded><![CDATA[<p>I think you touched the important part of 4e &#8211;it&#8217;s productive! </p>
<p>It&#8217;s easy to pack a lot of adventure in only a few hours.  I like this.  </p>
<p>A lot has been said against 4e, but I really am enjoying the heck out of the system.</p>
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	<item>
		<title>By: jonathan</title>
		<link>http://at-will.omnivangelist.net/2008/07/things-ive-learned-in-4e/comment-page-1/#comment-35</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 30 Jul 2008 02:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=44#comment-35</guid>
		<description>4E pwnz 3E.

nuff said?

OK... I&#039;ll add: All you GM&#039;s that are complaining about 4E being a &#039;single-miniature&#039; miniatures game (all battle, no role play) are a bunch of ninnys. The game is whatever you make it - the rules should never be in the way of a good game. 4E has IMHO the lowest barrier to a good night of gaming. As a father of two, and a full time researcher, I have barely enough time to game as it is. Our game nights are packed now that we playing 4E. I probably won&#039;t forget the 2nd game night using the new rules: 3 hours = 3 combat encounters and 3 &#039;non-combat&#039; encounters = 6 things done. All the players shined both in combat and out, and everyone had an awesome time.

Finally, I 100% agree with &lt;i&gt;&quot;Minions are a great mechanism to add weight but not impossibility to your encounters. Plus the squish real purty like.&quot;&lt;/i&gt; For our very first encounter (5 level 1 characters with zero xp) we fought 20 minions. I&#039;ll never forget the look on the faces of the players: WTF? Are you Trying to Kill us? 

It was awesome. I&#039;m hooked.</description>
		<content:encoded><![CDATA[<p>4E pwnz 3E.</p>
<p>nuff said?</p>
<p>OK&#8230; I&#8217;ll add: All you GM&#8217;s that are complaining about 4E being a &#8216;single-miniature&#8217; miniatures game (all battle, no role play) are a bunch of ninnys. The game is whatever you make it &#8211; the rules should never be in the way of a good game. 4E has IMHO the lowest barrier to a good night of gaming. As a father of two, and a full time researcher, I have barely enough time to game as it is. Our game nights are packed now that we playing 4E. I probably won&#8217;t forget the 2nd game night using the new rules: 3 hours = 3 combat encounters and 3 &#8216;non-combat&#8217; encounters = 6 things done. All the players shined both in combat and out, and everyone had an awesome time.</p>
<p>Finally, I 100% agree with <i>&#8220;Minions are a great mechanism to add weight but not impossibility to your encounters. Plus the squish real purty like.&#8221;</i> For our very first encounter (5 level 1 characters with zero xp) we fought 20 minions. I&#8217;ll never forget the look on the faces of the players: WTF? Are you Trying to Kill us? </p>
<p>It was awesome. I&#8217;m hooked.</p>
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