Things I’ve learned in 4e

Four (soon to be five) sessions into 4e, I’ve learned the following bits as GM:

  • Rangers deal massive damage.  Return volleys…not so much.
  • PCs can deal with creatures a good deal above their level.  If you throw a big nasty at the group, be prepared to see at least one PC drop.
  • Rogues are much more finesse now.  Players need to make opportunities to deal damage to realize the classes full potential.
  • Ignoring the Paladin’s Divine challenge can kill your NPCs pretty quickly.
  • Slyblade + a bin full of minions = pin the tail on the kobold, and is good times.
  • Skill Challenges are a black art, but can be worth it.
  • It’s not the size of the fight in the bugbear, it’s the size of the bugbear.
  • My current battlemap doesn’t cut it.
  • Dungeon Tiles almost do, but are an indescribable pain to store and work with.
  • Teamwork, teamwork, teamwork.  Loners get mauled.
  • Minions are a great mechanism to add weight but not impossibility to your encounters. Plus the squish real purty like.

So 4th ed GMs, what have you learned running 4th edition so far?

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter