GMs do a lot of things. We organize the games, we read the rules, we create the stories, manage players, arbitrate rules, make maps, etc. The most fundamental activity amongst all those activities, is idea generation. Before you perform any of the tasks mentioned, you have to have an idea. It doesn’t matter whether you had the idea two weeks in advance or the night of the game, ideas run our hobby.
Ideas are often ridiculed, or placed low rung on the ladder of importance. Anyone can have an idea, after all. That’s true. What’s really important is getting an idea into the world. Ideas are so common that you could just get them out of a vending machine and focus on implementation.
I disagree with that thinking, which I guess, as something of an “idea guy” makes sense. The first point of contention is the hierarchy of ideas. While there are infinite thoughts and ideas out there, you can definitely rank ideas as good or bad, as amazing or god-awful. In the sea of thoughts, not every idea is a fish that you wish to pull onto your boat. Some are functionally similar to the other fish you’ve caught, while others are so huge you’ll just never be able to take them aboard. Some simply stink or are known to taste horribly.
The quality of your game starts at the quality of the ideas you begin with. The ideas and imagination poured into your setting and story are going radiate outwards, influencing your players and the overall quality of the stories that can be told.
And as GM, you’ve got to take ideas and shape them into actionable items every session! That’s the other thing that people forget. Everyone can have an idea, supposedly, but how many can have strong, amazing ideas consistently? Not as many as you think.
In my experience, focusing on idea generation is the first thing a good GM has to get control of. Every GM has experienced themselves at a lack for them, and everything else stalls. What is the NPC reaction to X development? What should the next adventure be? When you freeze at these points, your prep stalls. Sometimes the best thing to when you’re stuck is to just trust yourself and wing it if you trust your sense for improvisation. But what if you don’t, or just wish to have a fair amount of prep ready for session?
That’s what this series for: we’ll cover some of the best ways for pulling ideas out of your brain and putting them into play for your sessions.
Next article you’ll meet your new best friend.
Recent Comments